Rifts Edge

Steel Realms
Value: 10,000 silver crowns

Not much is known of the sword called Rift’s Edge. It is mentioned in the Annals of the Faer (county of Dunstrand) as wielded first by a warrior-brother of Mizras named Sir Greyblit. He was defeated in single combat by Count Micheal’ de’Faer around 7900. It was lost in CY 8312 after passing through several members hands. Newly knighted Sir Gerrad Hagrit, so of a minor Baron wielded it against against raiders from the north, and then against goblin raiders – thought to be lead by spies of Gwinn. Stories conflict on heavy the blade was, how swift it was, and even its specific powers. It was said none was able to truly control it – and that it was a dubious blade to have at your side at best – unpredictable. It was broken on the battlefield.

The blade was intended to directly oppose organized military action by throwing the battlefield into disarray. The blade is not a relic, but in the hands of any “lone” character on a battlefield, who has some Grace of Mizras, they will know an instant before it happens what the effect will be. It was recovered by a farmer – passed down as a fancy relic from one generation to another. A farmer lost his family to a ghoul, and later unknowingly made a pact with Malek to repair the blade and give it the power to kill the ghoul. He rallied other worried farmers and they managed to trap the creature in an old tomb at the cost of several of them being trapped with it. The farmer was the last to die, burying the blade in the ghouls chest as it ripped his throat out. The remaining farmers buried the tomb and made efforts to hide it, then went on wit their lives. The ghoul barely survived by eating just enough to avoid going feral and sleeping for long periods of time. When the Gallants uncovered him he awoke from a very deep slumber and was so starved he immediately went into a undead feral boost, with all of his remaining energy going into his strength. He drained himself so fully it took only a single blow to stop him.

Knowledge/Facts About/Chronicle of [Thing]

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

Common Knowledge / Easy Difficulty

The blade was intended to directly oppose organized military action by throwing the battlefield into disarray through an odd happenstance effect of Entrophy. The blade is not a relic, but in the hands of any “lone” character on a battlefield, who has some Grace of Mizras, they will know an instant before it happens what the effect will be. It was recovered by a farmer – passed down as a fancy relic from one generation to another. A farmer lost his family to a ghoul, and later unknowingly made a pact with Malek to repair the blade and give it the power to kill the ghoul. He rallied other worried farmers and they managed to trap the creature in an old tomb at the cost of several of them being trapped with it. The farmer was the last to die, burying the blade in the ghouls chest as it ripped his throat out. The remaining farmers buried the tomb and made efforts to hide it, then went on wit their lives. The ghoul barely survived by eating just enough to avoid going feral and sleeping for long periods of time.

Dunstrand Rising Living World

Set in Grand Duchy of Dunstrand in the Steel Realms of the [Fantasy] Steel Realms, as a Living World storyline.

When the Gallants uncovered him he awoke from a very deep slumber and was so starved he immediately went into a undead feral boost, with all of his remaining energy going into his strength. He drained himself so fully it took only a single blow to stop him.

i20™ Rifts Edge Details

Lesser Attunement (1 Essence)

iCore iCore™ Rifts Edge Details

Lesser Attunement (1 Essence)

Requirements: STR 5, RCT 3 (-1 RCT standard for broadsword) – when a character becomes attuned to it, make a random check 50% – the item takes either 1 more or 1 less STR/RCT to wield.

Common Effects: The blade grants a +1 vs. animations and undead and constructs. Whenever the blade is drawn from its sheath, a odd happenstance (80% for it to be a minor one) befalls the area, centered on the blade. The blade must be sheathed and re-drawn to enact another happenstance; additionally a new one cannot manifest until the last one is complete. When the blade does become attuned the following should be determined: (and are set until the wielder relinquishes the sword)

  1. Base Damage: 80% likely to remain unchanged/10% decrease by 1/10% increase by 1
  2. Phobia: 50% likely not to have one, or will force wielder to make a SAN check or avoid and run away from determined species!
  3. Paradox Check: 35% likely to have no change; otherwise 50% likely to negate 1 level of paradox on those it strikes, 50% likely to increase it by on opponents that already have it
  4. ENC: 75% chance it is normal, otherwise 50% to be more by 10, or 50% to be less by 5

Uncommon Effects: As a Preferred Weapon, the character can spend 5 of any energy and have the chance for major odd happenstance table use switched to 80% to check against when drawn.
If a sheath is specifically made for it, the wielder may sacrifice a point of essence to bind the blade to the sheath which will allow them to suppress the happenstance – this was the gift of Malek.

Aura: [Essence] = 0

More…

Do not read beyond this point unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will provide relevant information by check or story.

Hidden Knowledge is not available in known references; It is not necessarily Forbidden.

Realm's Aptitude Powers: Divine, Occult, and Psychic