Bone Shaker (Legendary Sword of the Steel Realms)

Steel Realms

Bone Shaker is beautiful heavy broadsword, made from a metal that seems to glint and ripple, as if a thousand tiny wheels and cogs were moving under its surface. It was made in a sphere far from the Steel Realms, at the direction of Jacquelayne of the Gallants, to destroy all the Gallantine Orders’ foes and never break. It is now considered to be one of the few “Weapons of the Realm”, though its history is very recent. Also known as “The sword of sundering.” It rings true and clear when unsheathed.

Item Platform: ICore 5.0
Value: ? silver crowns – Priceless

Weapon of the Realm: They are singularly and legendarily powerful. Legends, myths, and all manner of tales surround them. Most are watched over by the Bardic Tradition of Kings, The Guild of Solars, AND the sisterhood of the Sisterhood of Dohar Jaideen, and stored in the Hall of Heroes in Oerdney – seat of the High King. They are rarely used, for all have purpose and power far beyond normal. Only the truly special and powerful can wield them, because some are known to subvert the will of their wielder. Several times these weapons have survived the death of a wielder to make their way back, a few have been lost, and a few destroyed over the ages. These weapons are all named, and the chronicles of their battles mostly well documented. Many are tied to Great Spirits, or the spirit of an entity that died to Awaken the item. Their memories are like faint echoes when sentient creatures are about – the sadness, the anger, all the emotions their wielders and victims felt over the ages. The most famous of these is Stone-Cutter.

Bone Shaker is beautiful heavy broadsword, made from a metal that seems to glint and ripple, as if a thousand tiny wheels and cogs were moving under its surface. The blade itself is plain and unadorned other than a few gemstones and the rune-carved unpronounceable named of the noble Earth Elemental that was bound into its form and hammered into shape. The blade is edged on both sides, and the tip sharp; the grip is wrapped in fine woven chain. The cross-guard, tang and pommel all contain inset chambers for holding precious stones. It is inlaid with rubies and sapphires usually worth a thousand silvers [as a habit by Jaq].

It resists all attempts to further etch, chisel, or carve words or designs to its durable surface. The blade would look to be 15 or more pounds from just its visual appearance, but is much lighter. The blade has a massive “healed” scar on its forte (from where it nearly broke), and what appears to be faint scorching “scar” on the foible on the opposite side (from the bombardment suffered in another battle on another world). It is rumored to cause fear in magical creatures that dwell in Elemental Earth. It is said that the earth creature imbuing it with power was a true prince of Elementals. It is said that if you stare at the blade long enough in a deep quiet place, the cog-like effect rippling under the surface cause it to shimmer and display scenes of it’s history.

Item Powers (common and Attuned) can be found under Common Knowledge tab.


Detailed Overview:

Chronicle of Bone shaker

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

Dunstrand Rising Living World CHRONICLE > Dunstrand Rising is a Living World campaign set in Grand Duchy of Dunstrand in the Steel Realms of the [Fantasy] Steel Realms Setting (planet of Helca).

Bone Shaker is beautiful heavy broadsword, made from a metal that seems to glint and ripple, as if a thousand tiny wheels and cogs were moving under its surface. The blade itself is plain and unadorned other than a few gemstones and the rune-carved unpronounceable named of the noble Earth Elemental (direct servant of a Prince of Elemental Earth) that was bound into its form and hammered into shape. The blade is edged on both sides, and the tip sharp; the grip is wrapped in fine woven chain. The cross-guard, tang and pommel all contain inset chambers for holding precious stones. It is inlaid with rubies and sapphires usually worth a thousand silvers [as a habit by Jaq].

Common Knowledge / Easy Difficulty

Dunstrand Rising Living World CHRONICLE > Dunstrand Rising is a Living World campaign set in Grand Duchy of Dunstrand in the Steel Realms of the [Fantasy] Steel Realms Setting (planet of Helca).

The blade is razor sharp. The “Sword of Sundering” was so named by Jacquelyne Falkrik – supposed sister to Jacques, who passed it on to her when he retired from the wound he took. It was nearly broken while in a world that was just forming when Jacquelyn charged a Master rank magus and it was nearly destroyed. Cracked, chipped, and riddled with black veins from shadow/void magic. Only the durability of the bound earth elemental saved it from being totally shattered. The mage was eventually killed and shaping the world, Jaq willed the elemental to take the elements and metal from the earth to heal the blade – and used the last of a fluid of entrophy. It was then it was infused with her own blood, and the blood and brains of the sorcerer she had killed with it, giving it even further powers and added Aura to it.

The blade itself has many stories which demonstrates its primary power to rend and tear asunder armors and shields protecting its targets, and knock prone those who try and stand in its path. There are tales of the blade in the hands of The Gallants of Dunstrand and their annals taking a horrendous amount of damage and not breaking – it is rumored to have scars upon the blade

i20™ Bone shaker Details

Item Purpose: Bone Shaker was built for one thing – to wreak vengeance upon those who had done wrong by, cornered and removed options for, and enslaved (albeit in a gilded cage) Jaq and her Gallantine brothers and sisters for all time. It is aware of everything going on around it within 120′. If it can subsume the will of a direct enemy of the bound family or a Gallantine body then it will work insidiously to get as close possible to the highest value enemy target and have them killed. The sword will whisper its concerns and observations (such can only be heard by the wielder at sunset and sunrise for a few minutes; the word is heard to vibrate slightly by others) – all tricks and lies, but meant to sew doubt in the victim’s mind and place the idea the target has had their place taken by a shape shifter or someone covered by illusion and is working against them… either way it will drive them to try and kill their allies.

Alignment: Neutral in matters outside the Gallants; Intelligence: 14, Wisdom 13, Charisma 12, Sanity 20; “All Speech” communication is understood by any creature that can speak a language.

Lesser Attunement (2 Essence)

Bloodline Bound > The elemental prince was dying in the chains of the Faey Elves when the Essence of a human was permanently sacrificed to it to infuse its life and give it the strength to break its bonds. Those of either direct or cavalier family ‘Blackwell’ branches can wield the blade without any effect. Those not of this blood line feel as though the blade requires a 28 strength to wield. It does no extra bludgeon damage and 1 less damage per point of strength the wielder is short of the 28 (max. of 0 = character cannot lift). Additionally, those of the bloodline, while possessing the blade, grant it an extra measure of Resilience & can detect creatures of earth/earth elementals within 90′ as a Bonus Action each round.

  1. In addition to the normal non-magical slashing damage, it does an added D6/3 non-magical bludgeoning damage.
  2. The blade negates the first 10 feet of knockback from any effect applying to its wielder (as long as they possess it on their body – it need not be drawn).
  3. The blade has a Resilience of 4; it can only be repaired by powerful magic.
  4. Armor Piercing > Against Medium Armor and Shields, the target’s AC is reduced by 1. Against Heavy Armor it is reduced by 2.
  5. Pulverize > [In the hands of a wielder who possesses either Kinetic Aptitude or Affinity] Whenever a Resilience measure is expended to reduce its effects, an additional measure is used in addition; the weapon does twice as much structural damage.

Greater Attunement (3 Essence)

Channel Divinity > The if character who is bonded to the blade has any uses of Channel Divinity, the divine blood infused in the healing of the blade can be called upon 1/Long Rest; the wielder makes a DC 10 Wisdom check to regain a use of Channel Divinity.

Closer to the Divine > Multi-classing to Paladin for the Celestials/elder gods/Wyld faith has its ability requirements reduced by 2.

Infused Champion > For a single encounter, the wielders CHA modifier (min. +1) is used for all saving throws and attacks. During this time, the first effect causing the character’s HP to fall under 1 the sword itself automatically will use False Life spell – using the wielder’s level to determine what spell level it is cast at. Also during this time, the wielder can call once upon the power of the blade to, in the same blow, cause any hit to pulverize a measure of resilience from a non-magical shield or armor protecting the target, and cause the target struck to make a DC 20 Dexterity check or be knocked prone. This can be used 1/Long Rest and the wielder loses 3 Essence temporarily.

In the hands of a wielder who possesses a “Warrior” class:

Earth Faculties > (While in possession, not need to be wielded.) 

Walking Sword > The sword will spin on its point like a top towards the owner up to 400′ away in a single round (as long as it is on real ground). This can be used 1/Short Rest as a Reaction or Bonus Action moving 100′ per round.

iCore iCore™ Bone shaker Details

Aura 6 (6 non-resistable radiant damage for each failed battle of wills)

Requirements: STR 11, RCT 4; anyone carrying it leaves deep tracks and makes it easier (+3; Rank*1) to track

Favored prey: Ogres (+1; from sentient staff explosion while fighting ogres);
Ego Drain = Any powers activated by essence cost double – Trying to put aside the weapon to triggers powers will result in a battle of wills.

1 CP Preferred Weapon Normal Benefits: It can be unslung/made ready for use with a simple RCT check; it gains an initiative bonus of +1 per rank; the held/in-use ENC value is halved; any Global Feats action pool abilities suffer one less penalty when attempted without paying the cost (from -4 CS to -3 CS).

Durable and double HP as long as they are wielded by bound owner (Jaq; 600).

Minor Bond: [Jaq’s 5 Essence bound with a rank 3 earth elemental] 2 Essence + 0 CP

ENC for wielder is half normal broadsword; ENC for anyone else wielding it = normal x12 [Rank*4]; Getting up from knocked pron only 1 AM, Takes x3 force for Knock Back while wielded.
SAN check when bonded (made) or owner develops phobia of being off ground.

  • Reduces Min STR by 2*Rank 3=6
  • Durability 300 (even against magical damage) – 600 now for Jaq
  • Pulverize x 3 (triple damage against all armoring effects and armor/shield; against natural armor it reduces the protection by 4*Rank 3=12)
  • 1 Essence per encounter used to knock an opponent down (RCT-4 check) no matter the force
  • Cost 5 chi = 1 encounter use of Earth Sense
  • Grounding: Half damage from electricity

Major Bond: 3 Essence (total) + 1 CP

A mana pool is required to bond with the sword at this level.

  • Occult Reservoir +1, +10 Mana Pool, Mana Channeler (if blade is held while releasing potential)
  • Detects (vibrates slightly) if any target within 10m has some occult protections/defenses

Aura: Essence = 3+1 = 4 + 2 Infused (explosion) = 6

Scarce Knowledge / Hard Difficulty

Dunstrand Rising Living World CHRONICLE > Dunstrand Rising is a Living World campaign set in Grand Duchy of Dunstrand in the Steel Realms of the [Fantasy] Steel Realms Setting (planet of Helca).

The only known source for the enhanced power of the blade was a mention in the Annals of the Gallantine. “How do you sum it up? You find a [earth] elemental spark specialist, a mage-blacksmith on a floating city who doesn’t want to make you anything. Then convince him its in his best interest to make you sword of amazing elemental power. Then, out of spite, he still deeply taps your essence and charges you 10,000 silver. Then after you get the sword you create a civil war on before-mentioned floating city. And get a lot of people killed and knock off a chunk of the city.” It was after this that the sword got its name, and subtext.

The sword was forged in an alternate material plane – it is not native to the metals of Helca. It is plain in sight for such a powerful blade, but its outward appearance covers the truth that a named creature of Elemental Earth was bound to the blade to empower it. The blade was forged by Ghalios Mag’Antis of The University in PanGeDiam (he was the metal weaver) he was known for his study of earthen magic and ultimately focused on manipulating metals. Unlike most of the Mages of the university he preferred to craft his magic not with words but with the stroke a hammer. He was something of an outsider even among the tinkers because he found the tiny component they worked with silly when compared to other magics. But, no one in any of the school could put into doubt his skill at crafting armor and weapon. Bone Shaker was his second attempt at using a large amount of Essence from the future owner. The first attempt was disastrous consuming the would be wielder’s soul and part of their physical person. This created a grotesque sword and armor piece, that he has kept as a reminder of his folly. He reached too deeply into a willing student’s very being and took Sanity, Charisma, and too much Essence. In the process he became flush with power and he pulled the metal materials he wanted from the students very body destroying him. After creating the marvelous horror he choose to dismiss his remaining students permanently. Crafting weapons and armor as requested and studying to possibly undo his mistake. The simulacrum (soulless) of his student/victim resides in his workshop. The other magi found his sentimentality over the loss of a single student ridiculous and chided him whenever functions requiring Masters were held. He used the advent of these new comers called the Gallants to practice a technique he had been developing. The results of which he was truly pleased! He took another singularly mammoth risk in making Bone Shaker – his next project, in the same fashion. The elemental’s name is ‘Kor’ (being unpronounceable otherwise) – it is a greater minor prince of Earth Elementals, and a servants of the great one’s court that had been bound into service of the Faey Elves, tortured by them under fathoms of water for hundreds of years, and freed by Ghalios on one of the rare raids by The Academy on the Faey/Drow lands. His impressive clock work constructs made Kor trust him with his plan to have the elemental prince assume the form of a sword. If ever the blade does break it cannot be re-forged as the elemental will be freed at that point – this was the deal. He could not figure out how to break the Drow bindings, but infused the Essence of Jaq in order that the elemental itself was able to break the final Faey shackles of service. It understood the nature of the plight of Jaq and the Gallantine… revenge it understood quite clearly and so the deal was struck. Quietly he would sleep in the sword, nigh unbreakable.

There are many “nicks” – scars along the edges, all “healed” and representing no structural compromise. The blade was nearly destroyed and a godling on the new world or Orlec being created healed the sword of the damage it had taken. This pact was put to the test against the fearsome lich/godling and world destroyer, and once again the elemental prince himself on a battlefield, dying, blasted into molten metal. Not just the sword had been hurt, but the elemental essence has been soul burned. And this time the same human used the blood of a god and favor to heal the blade and Kor – and so the blood of the Blackwell’s and that of Kor are bound forever.

After capturing Jaq for her part in a raid against Umbakians in the campaign of the Golden Child, Bone Shaker was taken from her. They tried all manner of breaking it – bend, shatter, fire, magic and in the end sunk it off Queens Coast. The priests of Elancil recovered it, not knowing what it was but its incredible magical aura not easy to ignore, and their transport was lost in a mist. A Ship of Elancil lost in the mist. Off Dwindor Swamp. What really happened no one knows, but an Aasimar – a descendant of the Celestials, found the goblins guarding it on the shores of the halfling lands near Umbak when they had put it in under cover of mist for supplies. He recovered it, and returned it to Jaq – not far away.

The blade was used to battle a powerful sorcerer within the Tower of Trebleina in the far northlands – as the Gallants were struggling to make their way home from being torn from their own reality and cast into others. It was caught in a explosion of a powerful sentient magic staff (imbued nearby weapons with more Aura). Already durable, the blade became extra durable for the bound owner.

Rare Knowledge / Very Hard Difficulty

The Original Blade: This decorated weapon is a broadsword from the fallen Merchant City knight Jannis of Levroy. He betrayed his brethren and allowed his vessel to be captured by the Gwinnish in a battle in the north – where he was responsible for the defeat of a contingent of Merchant Cities navy which cost them 3 ships. Jannis was taken off the rolls of peerage in the North Merchant Cities and settled in a Gwinnish enclave in The Serpents Mouth in the north. He was assassinated in 9160, and his blade passed into the hands of Gwinnish nobility. Jack wielded this blade with little notoriety, but its metal was added to the forging process of Bone Shaker.

Dunstrand Rising Living World CHRONICLE > Dunstrand Rising is a Living World campaign set in Grand Duchy of Dunstrand in the Steel Realms of the [Fantasy] Steel Realms Setting (planet of Helca).

It turned up in a Gwinnish encampment in Tarmysia in 9166 for Rauket game and given as a reward to Jacques Falkrik of the Gallants by captain Miguel as a reward for their actions in the game and the camp. It is well-decorated and easily worth three times the normal cost of the blade for the decorative value alone. The decorated scabbard is worth an estimated 1,000 silvers as well. It has all the usual attributes of a broadsword.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Totally Unknown: On the tang, under the grip is “JAQ”carved and next to it an ancient symbol of the Steel Realms god Malek (the “hidden one”) indicating an odd alliance. Also, some of the twisted nature of the godling that nearly destroyed it remains – The wounds that it leaves in flesh are clean never jagged – and it absorbs a small bit of blood to sate its thirst from some of the wounds it delivers.

Realm's Aptitude Powers: Divine, Occult, and Psychic