Helm of the Chill Guard

Steel Realms
Value: ? silver crowns
Helm of the Chill Guard was armor once worn by The Chillguard. The Chillguard were those who were originally set to stand watch over the Agobezen Field – a burial place where the tombs of undead which could not be killed were entombed in massive granite containers and buried under the earth in barrows. The guards that survived check the Seal of Gaia’s Wrath, the warning sigils and spell trap – their helms held sigils which would allow them to spot any weakening of the Seals of Gaia’s Wrath. Agobezen Field – in far away Kalascor is covered in Ice now.

Inside each is marked with the sigil of Merkaine and Gaia.

Item Powers (common and Attuned) can be found under Common Knowledge tab.


Chronicle of Helm of the Chill Guard

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

Common Knowledge / Easy Difficulty

i20™ Helm of the Chill Guard Details

Item Purpose: Pierce the veil of frost and mist to see the undead.
> Secondary: To see the sigil of Seal of Gaia’s Wrath

Lesser Attunement (1 Essence)

The wearer is treated as if they have the Fighting Style: Defensive; The wearer can see all undead within their sight range as if they were not obscured or incorporeal. The wearer has Magic Resistance in regards to Fear or Fright from an undead source.

Detect Seal of Gaia’s Wrath 120′ – It will show if any of the sigils are in danger of weathering away.

iCore iCore™ Helm of the Chill Guard Details

+4 on checks to resist fear from true undead; no fear or SAN checks of simple animations.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic
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