Steel Realms D20 Characters

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Races of the Steel Realms

The ©Players Handbook will be the official starting point, with the general Incarna Character provisions applying, and the Steel Realms an errata of changes and inclusion/exclusions for Races of the Steel Realms and classes for new options. Race may be constrained by locale, and determine class and other options including alignment.

Character Races of the Steel Realms

Core Race Steel Realms Change
Aasimar The ancient Celestials of Helca had many minor offspring. Most have been wiped out in their countless wars before the coming of the Blood of Saemon, but once this happened, their numbers were able to go into hiding. A few exists still, and the Celestials continue to make more, albeit slowly and through uncaring indifference as they involve humans in their machinations.
Dwarf (all) Ducateon (caste) ; “Dwarf” is a mix of Ducateon and Human or half elf blood – they gather unto themselves.
Gnome Known as Skraeling; These creatures are different culturally [mechanically nearly the same] and they never live underground, only in the outdoors.
High Elf/Wood Elf/Drow Ynthian Elf/Wyld Elf/Faey
Gnoll Grollen; though they have given up their evil ways in service to the moon goddess
Half-Elf Half-Elf (mixed Faerie) – their alien angular features, odd colorations and temper make them pariahs in most places. They generally stick together in their own large communities.
Half-Ork Half-Ork (mixed blood Ork); hated worse than half elves for their violence, stench, and abrasive personalities. They generally stick together in their own small households or as wards of faiths or individuals owing a debt.
Halfling > Lightfoot Halfling (3 tribes across the realms)
Human Human (Faelen) – Everywhere!
Merovin – few small families north of the borderlands, most organized by tribe in Nakria.
NOT PRESENT/AVAILABLE
  • Dragonborn: Extinct; All were hunted down after the dragons returned to slumber. Any remaining live far away and in fear; in most places they would be killed on site.
  • Gnome: Never existed per PHB (see Skraeling).
  • Goliath: Nearly Extinct; Goliath are the offspring of human and the ancient builder-giants of the south that are long extinct. Misunderstood and hunted to extinction except a few in the wyldes of the far north.
  • Tiefling: Never existed (feral or not).

Character Classes of the Steel Realms

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Bound by Duty: Certain classes are bound by duty. This means they have strict observances in their outlook and training – this usually means a code of conduct and other limitations around them. The knowledge around their classes is simply not given out to anyone. Such characters will not have a choice when their Patron or organizations come calling upon them – they may be forced to leave a party, align themselves against it, or report its doings to other powers.

Core Class Steel Realms Change
Barbarian Limited by race & place; Any magical capabilities are of the Divine nature.
Bard Limited by race & place
A [true] Bard is a sacred calling and Bound by Duty to the High King and to the world itself. Bards serve as heralds, news gatherers and bringers, dispute settlers, legal advocates for the common folk and entertainers. They have their Academies at the Hall of Heroes, Malorian Academy (Bardic School).

  • No Ritual Casting
Cleric Vary by race & place
Druid Limited by race; Druid is a calling and is Bound by Duty.
Only the Order of Davros learns to be the Circle of the Moon. More…
Fighter Limited by race & place
Eldritch Knight: This may have a source in a Grimoire (Wizard tradition), a Patron (Warlock tradition), or Spark (Sorcerer tradition) – the character must pick one.
Monk Limited by race & place
There is no Monk available for PCs. Only the Orrish train in the Way of the Shadow.
Paladin Limited by race & place; The Paladin uses Wisdom, not Charisma and their magical abilities are Divine in nature (they must choose a deity).
Ranger Limited by race & place; Unearthed Arcana rules
A Ranger is a sacred calling and Bound by Duty…
Rogue Limited by race & place
Arcane Trickster: This may have a source in a Grimoire (Wizard tradition), a Patron (Warlock tradition), or Spark (Sorcerer tradition) – the character must pick one.
Sorcerer Not Available
These art are long lost to the realms and their ways mostly forgotten.
Warlock Limited by race & place
Warlocks are Bound by Duty to their Patron and owe them everything.
Wizard Limited by race & place