- Generating Stats: Generate 7 ability scores; use 3D6 for each. As with all checks, stats must be generated in front of a witness who is part of the existing gaming group. This is to ensure all feel best 'fair-play' mechanisms are in place and no one got special treatment from the GM.
- Character Review: All character must go through a strict review process. Point mongering is highly discouraged and where obvious, the GM will disallow or may penalize. Obvious attempts at taking minor disadvantages to get a few more Character Points is frowned upon. Negative traits creating unfair vulnerabilities for the entire group and will be painfully exploited by the GM.
- Back Story: Creation of character back story is required. A, extensive and approved character background may grant additional starting Character Points. A back story worked out with all the players, incorporating them will grant additional Character Points for all involved. If the connections serve to balance the group out and create inter-dependencies, more Character Points may be granted to the group (as per Group Dynamic) AND Inspiration will be granted to the group members. Players are required to make a minimum of 3 "Perspective Stories":
The ©Players Handbook will be the official starting point, with the general Incarna Character provisions applying, and the Steel Realms an errata of changes and inclusion/exclusions for Races of the Steel Realms and classes for new options. Race may be constrained by locale, and determine class and other options including alignment.
What Steel Realms Characters Must Know
The role of PC’s
PC’s types are common in the sense that many from every place in the realms, in every walk of life seek to make a fortune for themselves – leaving friends, family, home and hearth… and most die. Most common folk will see them as the source of trouble and potential concern. Weapons, adventure, travel, and encounters of the kind most PC’s seek out are something commoners wish to avoid. In some places, PC’s may be “ushered” out of town by angry citizens hoping to prevent the delicate local balance of power from being upset.
Key Historical Events
- Item – Date
- Item – Date
- Item – Date
Laws of the Land
PC’s may not be familiar with the specifics, but there are some universal laws and observances that most denizens are familiar with and abide by.
Factions of Power
PC’s may not be familiar with all of the factions, but some are known across the entire breadth of the realms well, while others are known only to those of related class or backgrounds.
Languages of the Steel Realms
PC’s may not know all the languages, but most are aware that there are multiple, and traveling means they will likely have to learn a few.
Character Races of the Steel Realms
Character Classes of the Steel Realms
|Core Race||Steel Realms Change|
|Dwarf (all)||Ducateon (caste)|
|High Elf/Wood Elf/Drow||Ynth Elf/Wyld Elf/Fay|
|Half-Elf||Half-Elf (mixed Faerie)|
|Half-Ork||Half-Ork (mixed blood Ork)|
|Halfling > Lightfoot||Halfling (3 tribes)|