- Generating Stats: Generate 7 ability scores; use 3D6 for each. As with all checks, stats must be generated in front of a witness who is part of the existing gaming group. This is to ensure all feel best 'fair-play' mechanisms are in place and no one got special treatment from the GM.
- Character Review: All character must go through a strict review process. Point mongering is highly discouraged and where obvious, the GM will disallow or may penalize. Obvious attempts at taking minor disadvantages to get a few more Character Points is frowned upon. Negative traits creating unfair vulnerabilities for the entire group and will be painfully exploited by the GM.
- Back Story: Creation of character back story is required. A, extensive and approved character background may grant additional starting Character Points. A back story worked out with all the players, incorporating them will grant additional Character Points for all involved. If the connections serve to balance the group out and create inter-dependencies, more Character Points may be granted to the group (as per Group Dynamic) AND Inspiration will be granted to the group members. Players are required to make a minimum of 3 "Perspective Stories":
Generally, just human. A half-breed character might live, but would only come from the slums.
the hard streets don’t produce fancy mages, priests, paladins or the like.
- Bards: No spell casting
Generally, these are just entertainers – but still valuable in a fight and insight.
- Cleric: Only Failed Priests!
Generally these either grew up ministering to the slums are have some trait (alcoholism, pedophile, drug addiction or lewd and lascivious behavior that cause them to be serving in penance in the worst area of Ados.
- Fighters: Champions ONLY; battle masters are just too sophisticated and there is no way for them to get training.
Generally brawlers and bruisers; typical story is fight or be beat down, these are hard men surviving mostly by strength and their ability to take a beating and pass it on.
- Armor: Light and Medium proficiency only
- Weapons: Add proficiency in Improvised
- Rogues: No spell casting
Generally cons and spies; typical story is smaller and used to using wits and perception to avoid fights – but even rogues are tough in Crow Alley.
Realize that anything can be accomplished with the right back story, but play in thug life is really intended to be unsophisticated.
Perspective Stories for Thug Life
These are still required, but really only need to be a sentence or 2 at the most… Thug Life characters don’t generally have anything remarkable and are not intended to live long.