Ssisslenn (Numinous Snake great spirit)

Steel Realms
Numinous Snake Spirit – “The Scaled Lord”, “King of Serpents”; Invoked mostly as/for: Stealth, Knowledge (a reflection of memories in scales)

This Great Numinous Spirit has NOT affirmed participation in The Godspeak Accord of the realms. It has been known to manifest to fight against those who would kill sacred beasts and threaten the the species under their protection without thought or bias to Light, Dark, Grey, or Green foundations. This narrow focus to which few enlist it for keep the ire of other powers n the realms from interceding. Where their allegiance to the greater Wyld Faith enjoins them, they adhere to Gaias’ and Darupets’ own perspectives on issues.

Aspect(s) Known For/Sacred Associations

Symbolized Role(s) and Value(s): Snakes eat vermin – mice, rats, etc. that affect crops and harvest.

Youth/beauty, undying, rebirth/cycles – from the shedding of the skin. It also symbolizes the umbilical cord and fertility. The myriad colors and patterns give it affinity with artists. A great source of horror; It is unforgiving, cold, dispassionate.

Expectations & Obligations: To respect and observe the Basic Drive to Flourish of all the animal spirits. Respect for elders, tradition, and adherence to bonds that attempt secure this for continuing generations.

Emblem: Each animal spirit’s emblem is derivative of the Life Loop symbol common for the Wyld Faith. A rearing hooded cobra.

Sacred Observances: There are few great spirits that have any strict observance of specific sacred acts – it is not critical to acknowledge them to stay in good standing.

Sacred Events: There are few great spirits that have any strict observance of sacred days (though spring/birth is universal) or specific sacred acts – it is not critical to acknowledge them to stay in good standing.

Sacred Dates: first of spring/last of summer

Sacred Times: sunrise and mid-day (hottest point)

Sacred Creatures: Snakes, Yuan-Ti, Naga, Lizard Folk

Sacred Colors/Shapes: diamond, forked tongue, yellow, black, brown

Pilgrimages and Sacred Places/Places:

Sacred Items:

  • Armor:
  • Weapons:

Followers of the Faith

Favored Followers: There are few favored peoples, races, places, etc. which gain better abilities or starting powers. Any corresponding tribe of Merovin would be deeply connected to the primordial power of The Wyld. For those friendly with the associated natural animal population, they may be favored or appreciated regardless of their tie to the faith itself. Those protecting of the related animals can receive Intervention through the Godspeak accord.

For for information on Roleplaying a character of faith, see the Divine Follower guidelines.

Manifestation

Favored Avatar:

Belief Made Manifest – Major Tenets

  1. Combat Exclusion: Followers will not fight (except for self preservation), or seek out for potential harm or entrapment creatures sacred to their deity. Where cruelty is being practiced on such creatures, the character will be honor bound to prevent it, move the creature from harms ways, and punish the perpetrators.

Offerings

[Type (Form)]
[Restore/Gain Attunement] Enemies (those seeking the conditions guarded against by the compact), Wealth, Food, Flowers. Form

Alliances and Synergistic Ties

Followers and principles get along very well with fire/sun/warmth gods and entities.

Wylding Powers

Common Wyld Rites: This Great Spirit and their followers have access to all the common Wyld Rites practiced by followers of the wyld faith(s).

Secret Burrow

Realm's Aptitude Powers: Divine, Occult, and Psychic