Bannerman/Advocate Trial of the Steel Realms

Steel Realms
Story Hook ++

This presents a good opportunity for adding Character Story elements to the Character.

The trial is directly tied to The Bannerman Sworn Oath of the Steel Realms and generally follows the Levels of Prestige. There are many bannermen in the realms, but those undergoing the Trial of Service are essentially “always active” field agents that represent and advocate for their patrons. They serve as an elite force by their nature – they spend little time sitting and ruling – such things are left to designated individuals, partners, or other family. It indicates on of the highest levels of trust between an individual and patron. As the characters prove themselves (loyalty and competence), they in turn, gain greater benefits from their pledged lord or institution. At any time, their patron may promote or demote their level of access based on their whim or other criteria that may be set. Benefits are cumulative. Each increase in the trial comes with it better benefits, and reflects a higher station and therefore greater prestige for both character and patron. All benefits include provisioning, repairing, and replacing of matching items or of equal value.

Coverage: minimum [+ replacement] or equiv. cost coverage

Merit Level 1 (Poor/Proving)

The lord may be an unofficial sponsor, may be asking them to prove themselves. How long this goes on for is up to the story… Whether or not on their patron’s business, they must cover their own costs by default and possibly be reimbursed as an expense at their patron’s discretion or by terms. They are expected to comport themselves as befits a person of AVERAGE or better Station.

SIGNS to Qualify:

  • Tithe 10%: All Wealth/Property Liquid Wealth Only
  • Presentation: (Identifying Markings) tabard
  • Care: (Healing/Recovery) Primitive (assured)
  • Repair: (Other Mundane)
  • Servants: (Aides and Assistants) None
  • Average Defenses/Armor: Padded
  • Average Offenses/Weapons: Dagger, Club, Staff
  • Average Travel/Transport: (Means and Quality) None
  • Average Accommodations: None

Merit Level 2 (Lower/Sponsored)

SIGNS to Qualify:

  • Tithe 25%: All Wealth/Property Liquid Wealth Only
  • Presentation: (Identifying Markings) tabard, pennon
  • Care: (Healing/Recovery) Rudimentary (assured)
  • Repair: (Other Mundane)
  • Servants: (Aides and Assistants) None
  • Average Defenses/Armor: Leather
  • Average Offenses/Weapons: Spear, Short Sword, Mace
  • Average Travel/Transport: (Means and Quality) Mule, Donkey
  • Average Accommodations: 1 Man Tent/Common Room

Merit Level 3 (Middle/Pledged)

SIGNS to Qualify:

  • Tithe 50%: All Wealth/Property Liquid Wealth Only
  • Presentation: (Identifying Markings) tabard, pennon, carpet
  • Care: (Healing/Recovery) Average (assured)
  • Repair: (Other Mundane)
  • Servants: (Aides and Assistants) Teamster (carrying)
  • Average Defenses/Armor: Studded Leather
  • Average Offenses/Weapons: Long Sword, Battle Ax
  • Average Travel/Transport: (Means and Quality) Riding Horse
  • Average Accommodations: 2 Man Tent/Common Room

Merit Level 4 (Upper/Pledged)

SIGNS to Qualify:

  • Tithe 50%: All Wealth/Property Liquid Wealth Only
  • Presentation: (Identifying Markings) tabard, pennon, carpet, hall banner
  • Care: (Healing/Recovery) Average (assured)
  • Repair: (Other Mundane)
  • Servants: (Aides and Assistants) Teamster, Groomsman
  • Average Defenses/Armor: Chain Shirt/Half Chain
  • Average Offenses/Weapons: Halberd, Pike, Maul
  • Average Travel/Transport: (Means and Quality) Riding Horse + mule
  • Average Accommodations: Pavilion Tent/Private Room

Merit Level 5 (Privileged/Pledged)

SIGNS to Qualify:

  • Tithe 50%: All Wealth/Property Liquid Wealth Only
  • Presentation: (Identifying Markings) tabard, pennon, carpet, hall banner, signet ring
  • Care: (Healing/Recovery) Expert (assured)
  • Repair: (Other Mundane)
  • Servants: (Aides and Assistants) Teamster, Groomsman
  • Average Defenses/Armor: Half Plate
  • Average Offenses/Weapons: Great Sword, Lance
  • Average Travel/Transport: (Means and Quality) Riding Horse + backup
  • Average Accommodations: Pavilion Tent/Private Room (high end services)

Merit Level 6 (Elite/Pledged)

SIGNS to Qualify:

  • Tithe 50%: All Wealth/Property Liquid Wealth Only
  • Presentation: (Identifying Markings) tabard, pennon, carpet, hall banner, signet ring, signet stamp
  • Care: (Healing/Recovery) Mastery (assured)
  • Repair: (Other Mundane)
  • Servants: (Aides and Assistants) Teamster, Groomsman
  • Average Defenses/Armor: Chain Mail
  • Average Offenses/Weapons: *Weapons of quality and mystic aura.*
  • Average Travel/Transport: (Means and Quality) Cavalry Horse + Riding Horse
  • Average Accommodations: Pavilion Tent/Private Room (noble services)

Incarna d20™ Bannerman/Sworn Protector Details/Mechanics

This content is part of the i20™ Variant for the d20 System™.

(iD20 Level 1)

  • Armor: (Items and Treatments)
    • Worn Armor:
    • Shield:
  • Care: (Healing/Recovery)
  • Food: (General Nutrition Accommodation)
  • Lodging: (General Travel Accommodation)
  • Presentation: (Dress Markings)
  • Repair: (Other Mundane)
  • Servants: (Aides and Assistants)
  • Travel: (Means and Quality)
  • Weapons:
    • Held:
    • Ranged + Munitions:

SIGN Specifics:

(iD20 Level 2)

The character is allowed to buy and sell armor as spoils of war/service, provided it does impair any larger war effort.

  • Armor: (Items and Treatments)
    • Worn Armor:
    • Shield:
  • Care: (Healing/Recovery)
  • Food: (General Nutrition Accommodation)
  • Lodging: (General Travel Accommodation)
  • Presentation: (Dress Markings)
  • Repair: (Other Mundane)
  • Servants: (Aides and Assistants)
  • Travel: (Means and Quality)
  • Weapons:
    • Held:
    • Ranged + Munitions:

SIGN Specifics:

(iD20 Level 3)

  • Armor: (Items and Treatments)
    • Worn Armor:
    • Shield:
  • Care: (Healing/Recovery)
  • Food: (General Nutrition Accommodation)
  • Lodging: (General Travel Accommodation)
  • Presentation: (Dress Markings)
  • Repair: (Other Mundane)
  • Servants: (Aides and Assistants)
  • Travel: (Means and Quality)
  • Weapons:
    • Held:
    • Ranged + Munitions:

SIGN Specifics:

(iD20 Level 4)

  • Armor: (Items and Treatments)
    • Worn Armor:
    • Shield:
  • Care: (Healing/Recovery)
  • Food: (General Nutrition Accommodation)
  • Lodging: (General Travel Accommodation)
  • Presentation: (Dress Markings)
  • Repair: (Other Mundane)
  • Servants: (Aides and Assistants)
  • Travel: (Means and Quality)
  • Weapons:
    • Held:
    • Ranged + Munitions:

SIGN Specifics:

(iD20 Level 5)

  • Armor: (Items and Treatments)
    • Worn Armor:
    • Shield:
  • Care: (Healing/Recovery)
  • Food: (General Nutrition Accommodation)
  • Lodging: (General Travel Accommodation)
  • Presentation: (Dress Markings)
  • Repair: (Other Mundane)
  • Servants: (Aides and Assistants)
  • Travel: (Means and Quality)
  • Weapons:
    • Held:
    • Ranged + Munitions:

SIGN Specifics:

(iD20 Level 6)

  • Armor: (Items and Treatments)
    • Worn Armor:
    • Shield:
  • Care: (Healing/Recovery)
  • Food: (General Nutrition Accommodation)
  • Lodging: (General Travel Accommodation)
  • Presentation: (Dress Markings)
  • Repair: (Other Mundane)
  • Servants: (Aides and Assistants)
  • Travel: (Means and Quality)
  • Weapons:
    • Held:
    • Ranged + Munitions:

SIGN Specifics:

iCore Bannerman/Sworn Protector Details/Mechanics

(iCore Level 1)

(iCore Level 2)

(iCore Level 3)

(iCore Level 4)

(iCore Level 5)

(iCore Level 6)

Realm's Aptitude Powers: Divine, Occult, and Psychic