Gangs of Hard Times in Ados

Steel Realms
Tony Montana - Thug Life

Tony Montana – Thug Life

Thug LifeHard Times in Ados

Nothing happens without direct initiation from a gang. Fights break out sometimes, but no act of crime is ever carried out without some gang boss or crew chief giving permission. Independents are frowned upon.

Pledging to a Gang

Your first 4 ‘jobs’ are not yours to choose. Once these are done, and one will be a Rumble, you get your own Flop House (starting with a dirty room in a tenement). Payment will be minimal, if at all.

Rewards for Gang Jobs

Independant operators hired by gangs get more $, but gang pledges and members get other more intangible rewards.

  • Reputation in AND out of the gang. On any given job, if its for a gang, PCs get to use their squad reputation if its higher.
  • You still get $, just less for gang pledge/members than independent (Copper Cups, Bronze Stars, rarely Silver Crown).
  • Yo! – Ho’s (also spies for the gang)
  • Get to name your flop house (+1 Gang Reputation)
  • Prestige Items (bling, quality footwear, clothes/decorations on clothes, jewelry, weapons, etc.)
  • Mundane Loot (good furniture, clothes, dishes, supplies, etc. for your flop house)
  • Parties “in ‘yo honor” = temp gang reputation (w/ho’s and food and drink + drugs!)
  • Graffiti “in ‘yo honor” = temp gang and outside reputation

Gangs of Crow Alley and the slums

Darding Bloods

Common Knowledge: Loose organization with common contests for leadership.
Rumored to have the best relationship with the watch.

Colors/Sign: Green; Three drops of green blood on inside forearm

Home Turf: Corpuz Bend

Inside Knowledge: The ‘bloods have the closest connection to the slums.

Leadership: WEAK (Boss=Joe) / Membership: 85

Protected Healing: (non-interrupted) Poor

Split Negotiation Checks: +1 in all split checks

Mustering Search: +1 any attempt to hide items from splits

Disrespect: 5

Slashers

Common Knowledge:

Colors/Sign: Red; Dagger through a heart on shoulder

Home Turf: Jar Street

Inside Knowledge:

Leadership: STRONG (Boss=Owen) / Membership: 50 (smallest)

Protected Healing: (non-interrupted) Average

Split Negotiation Checks: -1 on all split checks

Mustering Search: -2 any attempt to hide items from splits

Disrespect: 6

Black Eyes

Common Knowledge:

Colors/Sign: Black; Two black triangular eyes, base-to-base pointing out on back of neck

Home Turf: Dragon’s Tail

Inside Knowledge:

Leadership: Principled; CODE (Boss=Bart) / Membership: 70

Protected Healing: (non-interrupted) Poor

Pitch Bribe modifiers: Maximum of +1 RS on pitch bribes

Split Negotiation Checks:

Mustering Search: -1 any attempt to hide items from splits

Disrespect: 8

The Dice Men

Common Knowledge:

Colors/Sign: Grey/white; Cleaver cutting a dice in half on back

Home Turf: Table Street

Inside Knowledge:

Leadership: STRONG (Boss=Drew) / Membership: 60

Protected Healing: (non-interrupted) Average

Split Negotiation Checks: -2

Mustering Search: -4 any attempt to hide items from splits

Disrespect: 7


Realm's Aptitude Powers: Divine, Occult, and Psychic