Tarmysia (“The Fish Baronies”) of Dunstrand

Steel Realms
Tarmysia is and old, old place now within the borders of the Duchy of Dunstrand. A rugged landscape, populated by rugged peoples. They share a common culture with Gwinn and some of the Merchant Cities, but have long been a part of Dunstrand since the Sea King empire fell and Dunstrand was conquered. They are an overly fierce people with notions of personal liberty often at odds with the Ducal authority. One of their favorite past times is the ancient game of Rauket. It is separated from the Queens Coast of Umbak in the south by the Coldstream Channel. When dealing over long distances and with other fiefs and large institutions, the rulers look to Silver Lining Lenders; This organization is also present for all manner of individual and small business services.

This territory is comprised of many small holdings of ‘least’ lords. In the case of the inner lands, the lands are used simply to assign a title to, the population may be nearly non-existent, or never see their ‘lord’. The coastal lands are ruled by hereditary titled families, and are referred to as the ‘fish lords’ by the majority of Dunstrand. Divided up by “grants” to clan/family territories. The Mud Vipers gang of Richfield are rumored to have a presence here.

Grent’s Inlet

Unlike the eastern side, the western side of the inlet has little safe harbor for lager vessels. The shore is mostly flat and there are no bays or lagoons for safety from weather and waves. The fishermen of the inlet use smaller day-boats that can be pulled inland and stored.

Oiguir

Western shore of Grent’s Inlet

  • Town of Ossetia


Culture and Social Perspectives

Death Observances: Does not follow the cmmon Death and Cultural Observances of the Heartlands. Adheres to ancient ways of the sea, bodies go to feed to local shallows and will return to the people as sustenance transformed by Elancil and the sea.

Realm's Aptitude Powers: Divine, Occult, and Psychic