The Vanishing Ardent (Order of Djerduth)
With the usurpation of the death god by the Lich Lords, the priests of the god faded. They were hunted to near extinction by the undead under the lords of undeath, but a few found refuge among the Necromancers of House Narcosa. There, they preserved the lore, rites, and practices and found synergy with the wizards that endures to the present. For wizards, the necromancers of House Narcosa are known as the best healers of the realms outside of priests and their holy magic. Although a fallen god, Djerduth is not dead and the weakest of links remains for those who know specific mysteries and prayers of the god.
Incarna d20™ Order Details/Mechanics
d20 [specific] Requirements: Sanity 11, Intelligence 14, Wisdom 10, Conviction 1, skill: Religion
- Animate Dead Spell: +1 additional target; de-animates after 24 hours so as not to be a danger
- Servant of Djerduth: After 3 levels of Wizard (Necromancer), can take level in Cleric of Grave Domain – 1st level only (a “Penitent” follower of Djerduth) without the normal Multiclass requirements. They may take a second level (an “Ardent” follower) if they have 4 levels of Wizard (Necromancer) but gain no Channel Divinity, instead getting proficiency with Constitution saves and healing spells, Healers Kit, and skills use Wisdom or Intelligence as a modifier – whichever is best in addition to healing a single point more. Lastly, ardent followers gain an automatic first success on their set of Death Saves. Both of these levels must follow an Offering and a Rite marking the progress.
- Enemy to the Undead: Chill Touch Cantrip does a bonus in Damage to Undead and Animations equal to the character’s Proficiency Bonus.
- Study of the Body: After 3rd level in Wizard (Necromancer), whenever they cast the False Life spell, the HP base is set to full automatically. Additionally, at the same level, they can use Intelligence OR Wisdom with Herbalist kit and can expend one use to heal 1 point of Damage from advanced techniques.
- Insight into Weakness: At 6th level Wizard (Necromancer), any save against the character’s Ray of Enfeeblement (they automatically get this spell if they are part of the Order) has Disadvantage.
- Shroud of the Hale: [Replaces] At Cleric 1st level, you gain the ability to manipulate the line between life and death. Tracing your divine mark (Sigil) on a dying character, if you would normally roll one or more dice to restore hit points with a spell to a creature at 0 or negative hit points, if you can restore them above zero within one round, they do not suffer a Wound.
- Touch of Life: At Necromancer 5th, the Chill Touch cantrip becomes a Touch cantrip for the purposes of being cast by a Familiar, and does Radiant damage against Animations and Undead. The Grim Harvest Necromancer ability allows you to regain life from Animations and Undead.
Incarna Core Order Features