Fangedfrost – Biting Wind of the North

Steel Realms

Also called “The Murderous Storm”, what is understood is that the biting Fangedfrost of eternal winter did not seem to be what the Lich Lords themselves expected – after the initial grab of power, the Lich Lords of the Fallen North went quiet for many years; they were unprepared. The Fangedfrost is the wind that strips the flesh from the bones of the living of froze them in ice forever. It encases all in its icy bite of cold rain and wind, freezing in a deathly grip and preserving them forever with their death masks. It is well known that the powers of Merkaine and Aerna work best to fight against the cold death of the Fangedfrost.

The last time its full power was known to be wielded, it took all the combined power of the Lich Lords and they were defeated in the Battle of Sunsplint Fields. It was there discovered that Theodrose and his retainers were immune to its power – their narrow remaining bond to the Lich Lords still protecting them. They can see and move through it and utterly ignore its affects just like the armies of the Lich Lords.

It was said that the terrible Fangedfrost gave birth to the the power known as “The Shattering“, as was responsible for many of the Shattered Cities of the north.


i20™ _CommonTitle_ Details

The Effects of the Fangedfrost

Biting Cold of the Fangedfrost: Each round beyond the first spent exposed to the effect requires a DC 10 Constitution save or the exposed target takes 1 cold damage (magical). For each 10 damage the target takes this way, they gain a level of Exhaustion.

1/round a random Wall of Wind manifests

Wielding the Power of the Fangedfrost

Minor Attunement

At will: Fog Cloud (biting cold), gust of wind (biting cold); 1/Day Sleet Storm

Major Attunement

1/day Cone of Cold, Ice Storm, Wall of Ice, Wall of Wind

Attunement

Each round a Armor of Agathys renews

iCore iCore™ _CommonTitle_ Details

Impacted by Attribute 1: None | Attribute 2: None | Lore(s): None

iCore [specific] Requirements: / Cost _ CP/_ Essence

iCore Text

Realm's Aptitude Powers: Divine, Occult, and Psychic