Arebor Tower (ruins)

Steel Realms

Ancient home of the Cunaigh family, long abandoned in the Athla Hill Country. The “tower” is a fortified stone fort with a watch tower that overlooks the small valley east and road.

Fighting/Defense Platform

Condar Trail (to Condar Valley)

What You See: Outside the enclosure of Arebor Tower is an overgrown path that leads about 300 feet to the northeast. It is obviously cut into the hillside. The wind whistles as it blows through the cut when there is a breeze. This place is an obvious place for an ambush – narrow and with hiding places above in the cut.

Condar Valley

What You See: Condar Valley is a strange valley enclosed in the Athla Hills by Arebor Tower. The width is roughly .3km and length is about 1km and runs vaguely in a SW-NE direction.

Condar Road: The overgrown road that runs NE to a loop that runs to Gromesby hamlet and Colchester village, as well as an obscured/hidden back path to the old Briarwood connecting to Arebor Tower.

Hidden Path Between Cansco Savaigh Briarwood and Arebor Tower/Condar Valley: This obscured spur is overgrown, and the path covered in sharp rocks to deter people from traveling.

  • Animal Pens of Condar Valley: An area of the valley where there was a small bit of grazing and pens. There are also the ruins of for Shepard’s hutches evident, though not really protecting anything inside from the rain or wind.
  • Terraced Gardens of Condar Valley: A series of terraces facing south runs along the north-ish side of the valley. There are 4 terraces, sloped and using a strange natural formation to frame it. It could feed 50 people perhaps. A small stream comes down from the rocks above, and cuts the road in half leading out of the small valley.
  • Brick Yard of Condar Valley: An obvious overgrown work area holds a workshop and brick forms. This is where local crockery was made and bricks – made using the stream water and clay from along the road.

The Compound of Arebor Tower

The compound is about 180m x 40m, with a 3 story 40m x 40m tower in the NE corner that is part of the compound wall. Creepers break the walls and stone crumbles from wind and rain; but it’s only been abandoned 40 years. Though the tower keep dominates the compound, it also has a small granary, an old barracks, a great hall, and a few other outbuildings (servants quarters, stables, etc.).

  • Gate to the Arebor Tower Compound:
  • Well of Arebor Tower:

Great Hall (Arebor Hall)

Ghosts of the animals on the lodge walls (9); each one tells a 1 hour tale of how it almost got away.

Cunaigh Family Crypts of Arebor Hall

(hard to spot, but possible); CLUE: Oldest Lineage of Bondeu

Servants Quarters

Stables

Granary

3 small one room stone buildings + wooden ‘overlook’ guard platform facing the gate.

Arebor Tower (Keep)

The tower keep is broken at the top of this three story fortified tower – once it looked out over a long stretch of the road below. Cracked in a few places, its covered in creeping vines now. A massive stone stairs winds up on the inside of the tower. A massive stone fireplace going from its base to top, anchors a platform on each level. The floors are wood, rotted and collapsing.

Top of Aerbor Tower

The Condar Valley and a long distance of the road can be see from this observation platform.

Family Level of Arebor Tower

A study, refuge, and supply room for the Cunaigh family members in time of war.

Barracks and Defense Level of Arebor Tower

From this second level, the soldiers sleep, eat and can look out over all the approaches to the compound and the traffic on the road below. There are 6 arrow slits overlooking all directions but definitely covering approach to front door, and Condar Valley.

Chapel and Reception of Arebor Tower

In the bottom; Once an obvious chapel to the Wyld Faith and Green Church.

Cellar and Gaol of Aerbor Keep

Stairs lead down at a straight path, but are choked about 5m down before leveling out. The ceiling has been purposefully collapsed onto a flat area, the edge of which is still visible.

Adventure Extract

This material was made for and included in the Up the Grim Downs (an Incarna Adventure).
Realm's Aptitude Powers: Divine, Occult, and Psychic