Blood Blades of Umbak

Steel Realms
Value: 100,000 silver crowns to Umbak

Eleven noble families of Umbak were bound in service to the King of Umbak upon its founding. Over time, in the first 400 years, one more family was bound per century for a total of 15 blades. The Blood Blades of Umbak are bound by to the blood of the family that wields them. They were said to grant prowess in battle against the foes of Umbak. They are largely a mystery – not generally talked about – though their crafting and distribution are widely recorded. The blades are attributed all manner of rumors and legends – few if any ever proven. They are simple and unadorned – but all bear a unique crater’s mark and an ancient symbol of Balthazaar.

Common Effects: Against foes without blood – animations, constructs, machines, etc. it does Pulverizing damage. The blade itself can take 5x the normal amount of damage before breaking.

Item Powers (common and Attuned) can be found under Common Knowledge tab.

Chronicle of the Blood Blades of Umbak

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

Common Knowledge / Easy Difficulty

Of the 15 made, one has been broken, three of the original family bloodlines have died out and 2 of them have lands outside the original Kingdom of Umbak – rendering them reduced in effect – though the common belief is that they function the same anywhere inside the kingdom.

i20™ Gravewalds Ax Details

Lesser Attunement (1 Essence)

iCore iCore™ Gravewalds Ax Details

Greater Attunement (2 Essence)

If the wielder is of the family the sword is blood bonded to, any actions within the [original] boundary of Umbak gain the benefit of Higher Purpose (per Trait); this requires a swearing of the original Oath of Service to the King of Umbak. If the wielder has a conviction > 1 for Balthazaar, they also gain a +1 base damage while defending the kingdom or enforcing the rights of Umbak.
As a Preferred Weapon of a follower of Balthazaar, the character can spend 5 synergy to directly negate an Onus or Bad Luck placed upon them, which they will immediately become aware of while holding the blade.

More…

Do not read beyond this point unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will provide relevant information by check or story.

Hidden Knowledge is not available in known references; It is not necessarily Forbidden.

Realm's Aptitude Powers: Divine, Occult, and Psychic