Wyld Faith and Green Church of the Steel Realms

Steel Realms

>Motto: “Within nature is found all opportunity, bounded by what it deems appropriate to each species – live naturally in all things.

Faith of Claw and Branch

The faith of claw and branch is the heart of naturalism in the Steel Realms. It consists of primary divine entities, animist spirits of all kinds, and local demi-gods of the natural elements. Duality is key to nearly all aspects of the naturalist faith.

Green Church

The Green Church is the organized branch of a formal Institution of Faith (within civilized places – towns, cities, etc.). Green church interfaces with modern civilization directly. They advocate for a balance and safe access to with careful managed resources. The entities of the Green Church/Wyld Ways all agree to abide by the Godspeak Accord. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and Institutional Ranks alike.

Wyld Faith

Those who live in the wilds away from civilized places (rangers, druids, etc.). They advocate for nature and preservation of wild uncivilized spaces. It is civilized populations that need to be managed, not natural resources, in their view. There is the full pantheon of Wylding Entities, but there was also a time before Claw and Branch, the “Time of Above and Below”, of “Sun and The Dark” – when the Elemental Dualities were the primary Wyld Entities alone on Helca.

Testament to Faith

This is for the generalized aspect of the faith, not individual deities, cults, or institutions.

Core Principles and Goals:

Common Covenant/Tenets: What values, observances, vows and activities will all those of the faith have? An oath of loyalty and service is usually exacter.

Zero Tolerance for Undead

Loop of Life Ideal

The Life Loop (common the Wyld Faith) is a symbol that represents life is a cycle – birth, conflict, development, age, and death. All phases are natural and promote the greatest diversity and greatest opportunity to excel and express themselves.

Universal Pilgrimages and Sacred Places/Places:

Finding Faith – Discovering and cementing the faith/follower relationship:
> [Initiate] Trials: These are trials that a character may be part of in order to prove their bond to their faith.

  1. Affirmation of Authority
  2. Affirmation of a Vow

Common Practices and Customs

This is for the generalized aspect of the faith, not individual deities, cults, or institutions.

Sacred Spaces

Accouterments and Equipment of the Green Church

Magic/Mystic items are typically Singularly Bound.
Realm's Aptitude Powers: Divine, Occult, and Psychic