Djerduth the Lord of Death

Steel Realms

>General Motto: “Death takes all.

Quick Reference: Djerduth was once the “god of death”. A powerful demiurge which represents mortality, the cycle of life, frailty, time, endings, and the cold dark emptiness of the void. ‘He’ was venerated only to ward off his presence, to appease his hunger, acknowledge endings, and little more. It is believed that this ‘god’ never had any presence at or in The Godspeak Accord or that it consciously chooses a side in regards to the Oath of the Day Watch. A few venerated him as the natural way of things, death not to be feared, but a passage to another time and place (this cult referred to him as the “Master of Passage”). As a symbol, his followers were everywhere – their mundane presence served as hospice and palliative care for the poor and weak. Actively, his symbol was the symbol for endings – endings of life as well as mundane acts; treaties, partnerships, relationships, etc. Ultimately all things fall to death, the priesthood would mark documents and other things with a symbol that meant “until death”. The specific signs/symbols of Djerduth vary by individual order and sect; Items in the Reliquary reflect general ideas associated with the Principal. The suppression of Djerduth has contributed to the rise of Restless Spirits of Helca.

Clergy and Aspect Fallen: There is no formal clergy per se of Djerduth any more – though some traditions carry on. The small number of his followers that were not corrupted by the power of the Lich Lords found their powers barely functioned. The traditions of death as a part of the natural order, and that death personified did care about the solace of the living, ancestor worship and commune with the spirits of the dead – these things still exist in a few remote places, true and pure, though nearly bereft of power. Death as the natural order moved the Green Church and Wyld Faith, as the Lich Lords sought nothing more than a stop to death and then to sculpt the perfect world that exists only for their desires.

The most famous follower of the god was Alonzho Spirit-Walker – He was renowned for his compassion and mercy and known to be able to walk the the Halls of the Dead to return with final messages from loved ones for bereaved nobles. The money gained would go tot the succor of the poor and dying.

Aspects Known/Common Associations

Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.

Minor Aspects:

Symbolized Role(s) and Value(s):

Emblem:

Sacred Observances: (These are reflected in the faith’s General Liturgy.)

  • Sacred Events: [Sacrosanct festivals and milestone celebrations] >
  • Sacred Places: [Sacrosanct locations and Pilgrimage sites] >
  • Sacred Dates/Days: [Sacrosanct times of the year, recurring days of celebration or rest] >
  • Sacred Times: [Sacrosanct period of a day, week, month, season, or year in a cycle] >
  • Sacred Life: [Sacrosanct plants, animals, monsters, and entities] >
  • Sacred Forms: [Sacrosanct colors, shapes, material (minerals, fabric, etc. )] >
  • Sacred Works: [Sacrosanct documents, books, jobs/activities] >
  • Sacred Items: [Sacrosanct utensils, tools, machines, clothes, armaments] >
    • Sacred Armor/Defenses:
    • Sacred Weapon/Offenses: Sickle

Pilgrimages and Sacred Places/Places:

Followers of the Faith

Favored Followers:

For for information on Roleplaying a character of faith, see the Divine Follower guidelines.

Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.

Belief Made Manifest – Beyond the General Litany

Manifestation and Favor

Connexion Range = Varies (enhanced through the Rite of Offering) > Conviction Limits = None; Elan Building is allowed (if used).

Favored Avatar:

Armaments of the Faithful: Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.

Offerings:

  • Average:
  • Major:
  • Extraordinary:

Rites of the Faith

Rite of Endless Voices
Realm's Aptitude Powers: Divine, Occult, and Psychic