Anubis (Celestine of the Steel Realms)

Steel Realms

Quick Reference: Anubis is a Divine Principal associated with the afterlife and judgement; They are an entity that reflects the powers of Conviction through Essence. This deity has NOT affirmed participation in The Godspeak Accord. They are part of the pantheon of The Celestine. Anubis is venerated mostly in the south, Nakria in particular. The Saelisnean culture also venerate The Celestine of Helca, and the Speaker of Anubis is part of the governing Landsmen council of The Saelish.

Anubis is the lord of the dead, the dweller in the great gulfs, also called ‘The Tranquil One’. He is the patron of the old, of secrets, and the preserver of memory. He is also the ‘watcher in the night’ – he guards the celestine houses against the powers of the void. All undead are his foes, for he is the shepherd of souls transitioning from one house to another. He is the judge of the dead.

Lord of House of The Dead: The house of the dead process the souls of the dead that seek to progress through the next stage. Some merely go to the dark, silent black emptiness of the “Empty Sky”. Others move on to the next steps based on their beliefs. Neither time or place is real in the normal sense. The entity known as Anubis is one of the few that move freely through its myriad of halls and rooms. Anubis sees the dreams of the dead, and hears their whispers as they make their way through this abode out of time. He protects them from those that would impinge their travel or disturb their burial of flesh. Undead: True undead are an affront to the natural order of life – they are to be destroyed. Bodies are just the vehicle, and the use of animations is permitted.

Aspects Known/Common Associations

Major Aspects: Passage, Judge, Cycles, Journey, Dying, Burial; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.

Minor Aspects: Insight, Truth, Resoluteness, Discipline

Symbolized Role(s) and Value(s):

Emblem:

Sacred Observances: (These are reflected in the faith’s General Liturgy.)

  • Sacred Events: death and burial
  • Sacred Dates/Days: turning of seasons
  • Sacred Times:
  • Sacred Life: dogs, wolves, and jackals
  • Sacred Forms:
  • Sacred Works:
  • Sacred Items: Sarcophagus, Hematite is his stone
    • Sacred Armor/Defenses:
    • Sacred Weapon/Offenses: flail, staff

Pilgrimages and Sacred Places/Places: These places will be guarded by The Risen, and may be protected by Attendant Spirits.

Followers of the Faith

Favored Followers:

For for information on Roleplaying a character of faith, see the Divine Follower guidelines.

Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.

Belief Made Manifest – Litany of Tenets

Manifestation and Favor

Connexion Range = Varies (enhanced through the Rite of Offering) > Conviction Limits = None; Elan Building is allowed (if used).

Favored Avatar: [Egyptian historic]

Armaments of the Faithful: Magic/Mystic divine empowered items are typically Singularly Bound; emulating the Shut-Khopesh of the Celestines themselves. Common armaments for favored followers consist of elemental divine weapons.

Offerings:

  • Average:
  • Major:
  • Extraordinary:

Realm's Aptitude Powers: Divine, Occult, and Psychic