Gender Roles in the Realms

Steel Realms

Gender Roles of the Civilized Lands: In general, females are physically weaker than the normal male of the same species, and in places where survival is a daily concern it limits them to fewer societal roles. Males hold most of the dominant positions of power, and in general the cultures are patriarchal (less so in the past). Key exceptions to this are some Pine Tribes clans, Skraelings (and many Halfling enclaves), Ducateons (caste, not gender is the main factor), Wyld Aelf clans, the Duchy of Dunstrand and the Duchy of Aelmir (wherein lies Oerdney – the seat of the High King); here females are treated as equals – legal standing, property, marriage, and business. The binary of female and male conform to definitions brought on by appearance and sexual characteristics. “Krasals” are a form of hermaphrodite that is common (2% of humans) in the southern heartlands and are typically androgynous in appearance; they are accepted there and in the central heartlands without issue. The Pine Tribes accept without issue the “Wind Wending” – those among them with atypical sexual and gender preferences (homosexuals, hermaphrodite, cross dressers and others) both in appearance and sexual characteristics. Those of the Wyld Faith are much more accepting of sexual and gender fluidity than either the regimented Light Bringers or Unholy Trio of Darkness.

Realm's Aptitude Powers: Divine, Occult, and Psychic