Supply the Villa

Steel Realms

CHRONICLE: PIN FEATHERS

In the last week, there has been a lessening of the sightings of goblins and there are less livestock taken by Orrish raiders. Seemingly nothing good cannot have a flip side of something bad, 2 children have been kidnapped in Torrelson’s Ford. There is no ransom note. People fear the worst, there is all sorts of rumors and superstitious speculation going around. The group has to go to town to pick up provisions to at least allow a meager re-supply of the villa that Feather ordered. Feather says it might be a good idea to check out the kidnappings – it may be a way to ingratiate the group to the town. Plus, you will need to prepare the boat and maybe put word out for a crew if you are going to search for the treasure that Ulrich says shines like a beacon on one of the tall peaks of Scar Flow. Bella is going with, she needs to get some food for herself (she wants fresh seafood) and there is safety in numbers. She seems a bit nervous these days.

One thing that is noticeable is the lack of Belvin’s Brace being around. After a couple days of healing, they took off. Feather says that she has pieced together a better picture of events. There was supposed to be a delivery of goods, but it was not as expected. They imported food, new clothes, items to service their equipment. The delivery of much needed equipment and food was spoiled and low quality; broken vessels and half empty. The merchant name was “Alex”, from Torrelson’s Ford. He said he was the usual, but it turns out Lucky’s crew was and they left. All total about 300-400 silvers worth of goods were lost. She sends half of them to track down this “Alex”… they did. Feather says that an example needs to be made. Get a description and find the culprit. Apparently Alex went east after spending his ill gotten gains in Torrelsons Ford. He left a 40 silver bill at the Tavern, if the PCs pay, they can get the information.

Common Year 10-5-9168 After resting for a week and healing, you set off for Torrelson’s Ford the next morning… The 6 hour journey is made in 5 – you are eager and comfortable since no one has come to arrest you. Your joy is soon subdued by the mood in Torrelson’s Ford. There is less sound, less movement, less everything. The pall of sickness reminds you to keep your distance from people. You all agree that traveling back to the villa the same day, even if arriving at midnight at home, as preferable to staying in town. Few look up as you pass. Unlike before, there is no customary signal to the keep that you have arrived – another reminder of your fallen bannerman status. This should be a fast trip – in and out. You head for the docks. Bella says she will meet you on the road out of town as sunset. As you head to Enlath’s Port, you think about stopping at Donk’s Inn and the Bitterwheel Tavern to suss out the kidnapping rumors and pay Alex’s bill so that you can find out his destination.


Realm's Aptitude Powers: Divine, Occult, and Psychic