Mists of Memory

: 1- Foresworn – A rather disheartening experience to witness. Someone, somewhere in the faeywild has broken their sworn word or told a lie. A living plant in the area becomes grey and lifeless. Only magic can bring it back to its normal state ever again.

: 2- Exasperation- A calm wind blows through the area for the next 1d10+2 mins. Any sound that the wind would normally cause, such as leaves rustling, is instead replaced by long drawn out exasperated sighs.

: 3- Torrential Raindance- Rain pours down from the skies above from pink clouds. Any creature caught in the rain must make a DC 10 Charisma saving throw or begin to dance for the next 1d4 + 1 mins. If a creature has been subjected to this type of weather before the DC decreases by 2 every time thereafter.

: 4- Mourning Shower- This weather phenomenon only occurs in the morning hours. Out of nowhere the characters tear up for the next 1d4 hours. They get the sense of having lost someone that they love.

: 5- A Sneezer- A beautiful but hopeless amount of flower petals float in on a lazy breeze in the area. The sickly sweet aroma accompanied by the breeze is almost too much for any creature to bear. Each creature must pass a DC 14 Con Saving Throw or be paralyzed by sneezing for the next 1d4 rounds. Each creature can attempt the saving throw at the end of its turns.

: 6- Grump Cloud- A lone dreary and grumpy looking cloud passes by overhead. Any creature that sees it feels annoyed for the next 1d6 rounds.

: 7- Firefly Storm- A heavy rain pours over the area. Each creature in the area who has pockets finds that they now illuminate with bright light. Opening the pockets releases a small amount of fireflies that were trapped inside. The fireflies, happy from their imprisonment, dance merrily around the ones who set them free. The storm passes once all fireflies have been released.

: 8- A Chilly Burst- Large bubbles float by on a chilly wind. If a creature willingly pops a bubble they take 1d4 psychic damage as they come to a sudden realization that they were wrong about something that one time they thought they were right.

: 9-Hushpuppy- An eerie silence hangs over the area. Anyone who speaks at normal volume is subject to the effects of the gust of wind spell for the next 1d6 minutes.

: 10 – Lazy Hazy- It becomes just a little too warm and all creatures in the area start to feel sluggish. All creatures must pass a DC 10 Con saving throw or fall asleep for 1d10+1 mins. A creature can be awakened by taking damage or a good slap.

: 11- Snow Storm- A sudden winter storm hits the area dropping 1d10+ 2 inches of crimson snow within a matter of minutes. The snow melts quickly and is replaced by a red liquid that shares the consistency of fresh blood.

: 12- Orange Spornge – Orange spores (from the Purple Tree), the size of tumbleweeds zip through the area. Anything their dust coats make it taste like grapes.

: 13- Liah- The area is covered with a fine frost. The frost begins to accumulate and form small hail pellets in 1d12 rounds on the ground. After the accumulated time the hail shoots up into the sky at an alarming rate causing 1d6 cold and 1d6 slashing damage to any creature still in the affected area.

: 14- Lifted Spirits- A small tornado the size of a Chihuahua blunders through the area doing no real damage. Any creature who witnesses the adorable spectacle gains a flying speed of 60 ft for 1d6 mins.

: 15- Normal Weather- An audible pop can be heard all around. Each creature in the affected area must roll a result on the Wild Magic Table in the PHB.

: 16- Frazzle Fog- A dense ashen gray fog blankets the area. It becomes difficult to breathe and move. Each creature must make a DC 10 Con Saving Throw or take 1 level of exhaustion on a failed save.

: 17- A Scalder- The sun beats down mercilessly on creatures in the area. All creatures must make a DC 14 Cha Saving Throw or take 1d6 fire damage as their cheeks flush with embarrassment on a failed save.

: 18- Contempest- A violent wind storm hits the area hard. A single creature in the area is to be blatantly ignored for the next 1d6 mins.

: 19- Coup Du Blah- Everything seems absolutely normal, no strange weather to experience.

: 20- The Summer Song- The Queen of the Summer Court once sang to every denizen of the Feywild. It was so beautiful that the very winds still carry the sweet melody to this very day. Any creature that hears this song is subject to the effects of the bless spell until their next long rest.