The Broken Road
Many Aelfpaths Feature This
The Broken Road seems to be so called because it’s generally broken up by encroaching foliage every so often. Its rolling, and meanders back and forth – no straight lengths more than 150 feet. The road itself allows for normal travel pace, its just every 150 feet or so, a fallen tree, rockslide, overgrowth or brambles covers all or a majority of the road. Easy to find away around in each case, but dangerous. Where debris clutters the road, shadows twist and turn and light plays tricks with the vision on the traveler.
After a mile, the PC’s should each make a check or fall, twist an ankle, sprain a wrist in breaking a fall, or in general get bumped, broken and scraped. Wind howls in their ears momentarily.
- DC 11 Dexterity check to save against a calamitous fall for 1 damage which cannot be healed unless the victim is 100 feet away from the road.
- Optional: For each 3 points of damage they sustain, they will lose 5’ of movement.