Game Design: Rank Scale (5; sub)

This material is not meant for Players or GMs; This is part of design, development and testing and is intended for that audience to assist in creating and assessing Incarna materials.

This is a derivative of the Access Scale, using the last 4 elements as a common structure and just changing the first (most common) label to reflect its nature. It has no other representation other than the 5 main measures (no negative, zero, or singular).

Negative Representation? None – penalizing mechanisms are dealt with external to the scale.

Zero Representation? None – penalizing mechanisms having no representation/expression are dealt with external to the scale.

  1. Beginner: The most common level of representation on the scale.
  2. Common
  3. Uncommon
  4. Scarce
  5. Rare: The least level of representation on the scale.

Singular Representation? None – singular mechanisms are dealt with external to the scale.