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Chi Reservoir (Kinetic Anima)

Posted on May 6, 2021 in D20 Feature iCore Trait

A Chi Reservoir gains a character a Well (and supplementary Pool) of Anima associated with divine energy called Chi. This energy is also used to make and/or trigger Kinetic Empowered Items and Places. The reservoir can suffer Chi Corruption from several external sources. The act of manifesting specific Kinetic Power/Capability using Synergy (see hereafter) is referred to as Demonstrating.

Learning: In addition to other requirements, the entity acquiring it must find some way to learn to do so; The Anima Reservoir’s have a standard means of doing this. Natural [Aptitude] Talents automatically gain this Feature if they have Kinetic Talent.


D20 Chi Pool Mechanics

COST/REQ: 1 Essence or Inherent by Species, an Actuated Awareness trigger; Channeler: 1 Essence

Return Rate: 1/Short Rest, All/Long Rest, enhanced by Meditation

A character may empower a casting to substitute for the Pervasive/Common materials (1% Cost Portion) or increase the material empowerment by 1 + a [related Aptitude]. Example: A character without any materials or Mystic Focus Point Item may use 1 anima {Chi} to substitute or increase the material empowerment to the Uncommon (10% Cost Portion). If they have {Kinetic} Aptitude, they may increase the material empowerment 1 level for each point of Anima (maximum 5 {Chi} for level of Cost Portion).

Starting, Gaining, and Losing Chi

Channeling: Whenever the character Releases Potential, they gain an extra 1, 2 if done during Actuated Awareness.

Starting:

  • Character Creation:
    • Initial Essence: Proficiency Bonus + 1 Point per Kinetic Aptitude
    • Test: DC 10 generic check (+ Proficiency Bonus) = 1 Point (adds 10% to starting age, character may become Hardened)
  • Gaining:

  • Releasing Potential: 1 Essence = 1 Point per Kinetic Aptitude (min. 1); If spent during a moment of Actuated Awareness, increase by 1.
  • Reward: A direct Reward granted by the Game Master based on unusual circumstances or particularly adroit actions. This may be related to personal or institutional service.
  • Losing:

  • Essence:
  • iCore Feature Mechanics

    COST/REQ: -5 CP or Inherent by Species, an Actuated Awareness trigger.
    Type: Physical

    Martial Mastery

    Posted on December 15, 2020 in D20 iCore Trait

    D20 Martial Mastery

    Enhanced Action Surge is tied to, but does not require Kinetic Aptitude.
    CP: (if used)
    Story: Like all features, GM fiat/story can also grant some or all measures.

    • Basic/Proficient [ Kinetic Aptitude 1] If the character has no maneuvers, they gain a D4 Superiority dice and a single maneuver from the Battle Master list. If a character has any maneuvers already, the [Superiority] Dice for those maneuvers has its average increased by 2. For example on a D8, the average is then 6. If the character uses a Superiority dice on an action, they may make a DC 15 Acrobatics check to re-roll their Initiative for the next round – taking the best result.
    • Accomplished: [ Kinetic Aptitude 2] If the character already possesses Martial Weapons, they gain proficiency in Improvised Weapons, otherwise they learn 2 martial weapons of their choice. The Feat of Martial Adapt or a Battlemaster gets +1 Superiority dice. If the character uses a Superiority dice on an action, they may make a DC 10 Acrobatics check to re-roll their Initiative for the next round – taking the best result.
    • Exceptional: [ Kinetic Aptitude 3] The character can use an additional level of an object (ex: physical shield and armor) Resilience levels at the same time/against the same attack (assuming the object has 2 or more). The character gets to choose another maneuver from the Battlemaster list. If the character uses a Superiority dice on an action, they may make a DC 5 Acrobatics check to re-roll their Initiative for the next round – taking the best result.
    • Masterful: [ Kinetic Aptitude 4] The character can use 2 measures of Resilience from multiple objects (ex: physical shield and armor) at the same time/against the same attack. The character gets to choose another maneuver from the Battlemaster list. If the character uses a Superiority dice on an action, and they possess the Acrobatics skill, they can re-roll their Initiative for the next round – taking the best result.

    Incarna Core Martial Mastery

    Unarmored Maneuvers

    Posted on December 15, 2020 in D20 iCore Trait

    Unarmored Maneuvers..

    Unarmored Maneuvers is tied to, but does not require Kinetic Aptitude.
    CP: (if used)
    Story: Like all features, GM fiat/story can also grant some or all measures.

    D20 Unarmored Maneuvers

    This content is part of the i20™ Variant for the d20 System™.

    All benefits from previous measures are inherited.

    Lightly Armored: A target is considered “Lightly Armored” when they are not wearing any armor that grants a Resilience bonus; Example: Leather or Padded armor. Some armors or effects may grant this condition.

    Note that the advantages of Kinetic Aptitude and Kinetic Aptitude do not stack – the best of either one is applied to the situation.
    • Basic/Proficient [ Kinetic Aptitude 1] When the character takes a Dodge, treated as if the character has partial cover as well. They may also re-roll initiative when using Dodge, taking the best result.
    • Accomplished: [ Kinetic Aptitude 2] By using the 5’ adjust and Reaction, if the character is Lightly Armored and has a shield or weapon, they can deflect a blow. This reduces its damage by an amount equal to the character’s Proficiency Bonus. If the character has the Defensive fighting style, they get the +1 AC when unarmored as well.
    • Exceptional: [ Kinetic Aptitude 3] When the character takes a Dodge, treated as if the character has partial cover as well. They may also re-roll initiative, taking the best result. When an unarmored character performs the Help Action, it can be for any ally within 10’, and they gain partial cover during the maneuver as well.
    • Masterful: [ Kinetic Aptitude 4] When the character takes a Dodge, treated as if the character has partial cover as well. They may also re-roll initiative, taking the best result. When an unarmored character performs the Help Action, it can be for any two allies within 10’, and they gain partial cover during the maneuver as well. When the character takes the Disengage action, they may also re-roll initiative, taking the best result. A bonus equal to half the character’s proficiency bonus on all initiative rolls for using ranged or melee as reflecting their weapon of choice.

    Incarna Core Unarmored Maneuvers

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    Armored Maneuvers

    Posted on December 15, 2020 in D20 iCore Trait

    Armored Maneuvers..

    D20 Armored Maneuvers

    Armored Maneuvers is tied to, but does not require Kinetic Aptitude.
    CP: (if used)
    Story: Like all features, GM fiat/story can also grant some or all measures.

    • Basic/Proficient [ Kinetic Aptitude 1] Armor that already has Resilience and is not already useless, gains one extra measure as if the armor was Fitted to the character, which can only be used by them until they take it off. Once the normal resilience of an item is used, the extra measure can be employed. Once this is used or the item shed or dropped, it is considered useless.
    • Accomplished: [ Kinetic Aptitude 2] Any Medium or Heavy Armor reduces 1 Damage of Pierce, Bludgeon, or Slashing damage per hit. If the character has the Feats of both Medium Armor Mastery and Heavy Armor Mastery, the character may apply the 3 pt. damage reduction for heavy armor to medium armor as well.
    • Exceptional: [ Kinetic Aptitude 3] Having either Medium Armor Mastery or Heavy Armor Mastery grants 1 point of damage reduction to Light Armor as well, for non-magical Pierce, Bludgeon, or Slashing damage per hit.
    • Masterful: [ Kinetic Aptitude 4] Having both Medium Armor Mastery and Heavy Armor Mastery grants 3 point of damage reduction to any Light Armor that possesses Resilience as well, for non-magical Pierce, Bludgeon, or Slashing damage per hit. When the character attacks, they may spend a chi point as a Reaction to negate a use of Resilience against them.

    Incarna Core Armored Maneuvers

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    Kinetic Affinity

    Posted on December 14, 2020 in D20 iCore Trait

    Kinetic Affinity represents a certain predisposition to follow related threads of The Pattern related to Kinetic Aptitude.

    Outlook: [This indicates the emphasis the character will use on addressing issues/problem solving and accumulating power using associated capabilities that rely on the aptitude of this measure.] The more affinity a character possesses, the greater the propensity to leverage related capabilities/powers over other aptitude’s powers. Ex: A character with high kinetic affinity will examine the options for physical power based solutions first in any given situation (e.g. kicking in a door as opposed to using a spell to open it).

    Kinetic Affinity is directly tied to Kinetic Aptitude.
    CP: (if used)
    Story: Like all features, GM fiat/story can also grant some or all measures.

    D20 Enhanced Kinetic Affinity

    This content is part of the i20™ Variant for the d20 System™.

    The character receives a bonus to a skill based on an Ability saving throw the character is proficient in, chosen at the time the aptitude was acquired. The character also gains Chi (essentially Kinetic Anima). In both cases, the bonus is equal to their measures of Kinetic Aptitude.

    Incarna Core Kinetic Affinity

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