Posted on May 6, 2021 in iCore Trait
A character suffering from Nightmares cannot Meditate. Generally, they only heal at half the normal rate and any powers or capabilities that recover during a Short Rest do no until the nightmares end.
d20 version INCOMPLETE
Posted on May 6, 2021 in D20 Feature iCore Trait
The character gains a Well (and supplementary Pool) of Anima associated with divine energy called Mana. This energy is also used to make and/or trigger Occult Empowered Items and Places. The reservoir can suffer Mana Corruption from several external sources. The act of manifesting specific Occult Power/Capability using Synergy (see hereafter) is referred to as Casting.
Learning: In addition to other requirements, the entity acquiring it must find some way to learn to do so; The Anima Reservoir’s have a standard means of doing this. Natural [Aptitude] Talents automatically gain this Feature if they have Occult Talent.Return Rate: 1/Short Rest, All/Long Rest, enhanced by Meditation
A character may empower a casting to substitute for the Pervasive/Common materials (1% Cost Portion) or increase the material empowerment by 1 + a [related Aptitude]. Example: A character without any materials or Mystic Focus Point Item may use 1 anima {Mana} to substitute or increase the material empowerment to the Uncommon (10% Cost Portion). If they have {Occult} Aptitude, they may increase the material empowerment 1 level for each point of Anima (maximum 5 {Mana} for level of Cost Portion).
Starting, Gaining, and Losing Mana
Channeling: Whenever the character Releases Potential, they gain an extra 1, 2 if done during Actuated Awareness.
Starting:
Gaining:
Losing:
Posted on May 6, 2021 in D20 iCore Trait
[Desc]
d20 version INCOMPLETE
Posted on May 6, 2021 in iCore Trait
Iron Will indicates the character has a reserve of will (developed as a High Cost learned ability) they can tap to increase abilities in some life and death situations.
The character has a reserve (developed as a High Cost learned ability) of will they can tap to increase abilities in some life and death situations. If fatigue damage would have caused unconsciousness, a single check staves that off for an encounter or Iron Will level x hours if not in an encounter (or until another wound). Abilities or resistance ratings can be increased for a single check to a maximum of the Iron Will level, at a cost of 5 point of Chi per level increased. Spending chi and making an Iron Will check can negate the effects of exhaustion from encumbrance (not illness) for an encounter; 10 points per measure. Spending 20 chi and making an Iron Will check can negate the effects of Incapacitation for an encounter.