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Category: Steel-Realms

Buskin Nights

Posted on January 20, 2022 in Steel-Realms

Adventure Short for Crow Alley / Thug Life Author: Kelly Jon Berger
Edits: Kelly Jon Berger

Appropriate for any Characters of Crow Alley * Really, any Thug Life Adventure can be scaled from 0 level to, like, 10th man.

Background/Setup

TL is supposed to be a way for characters of really low capability, having had few resources and limited options to engage in gritty, gruesome, mundane [mostly criminal] enterprises without much impact to the world around them. Geographically small, everyone knows everyone, virtually no escape from its conditions, and an extremely limited set of economic options with high competition all work to prevent characters from making big scores and raising themselves up. Some may be fine being big fish in a small pond, others may long to leave the poverty and filth. Either way, the harsh reality of Thug Life is… get rich, or die trying.

GANG RELATED? Isn’t everything?

Who:

What:

When: Does it really matter?

Where: [A Place/Locale of Crow Alley or the Pilum Slums.] The area any Thug Life adventures takes place is is THE SAME EVERY TIME, so re-use of materials is maximum.

Overview

NOTE: Thug Life is simple. This might be a few sentences. This stuff is meant to be a outline only – details can easily be filled in as you go. The point of Thug Life was to be able to throw down a couple hour scenario and have some fun. The characters should be easy and quick to make and pure fun to play. The GM should only have to use minimal effort to fill in the blanks.



Remember, the whole point is GET RICH, OR DIE TRYIN’
Tony Montana - Thug Life

Tony Montana – Thug Life

Dough Boyz

Posted on January 20, 2022 in Steel-Realms

Adventure Short for Crow Alley / Thug Life Author: Kelly Jon Berger
Edits: Kelly Jon Berger

Appropriate for any Characters of Crow Alley * Really, any Thug Life Adventure can be scaled from 0 level to, like, 10th man.

Background/Setup

TL is supposed to be a way for characters of really low capability, having had few resources and limited options to engage in gritty, gruesome, mundane [mostly criminal] enterprises without much impact to the world around them. Geographically small, everyone knows everyone, virtually no escape from its conditions, and an extremely limited set of economic options with high competition all work to prevent characters from making big scores and raising themselves up. Some may be fine being big fish in a small pond, others may long to leave the poverty and filth. Either way, the harsh reality of Thug Life is… get rich, or die trying.

GANG RELATED? Isn’t everything?

Who:

What:

When: Does it really matter?

Where: [A Place/Locale of Crow Alley or the Pilum Slums.] The area any Thug Life adventures takes place is is THE SAME EVERY TIME, so re-use of materials is maximum.

Overview

NOTE: Thug Life is simple. This might be a few sentences. This stuff is meant to be a outline only – details can easily be filled in as you go. The point of Thug Life was to be able to throw down a couple hour scenario and have some fun. The characters should be easy and quick to make and pure fun to play. The GM should only have to use minimal effort to fill in the blanks.



Remember, the whole point is GET RICH, OR DIE TRYIN’
Tony Montana - Thug Life

Tony Montana – Thug Life

Basement Weaponry of the Steel Realms

Posted on January 20, 2022 in Steel-Realms

Steel Realms

Many large urban areas restrict the carrying, or where the sale of armaments is restricted, an alternative and illicit set of armaments may be available. These are low quality, limited effectiveness, and in many cases improvised from scraps and leftovers. Those making and repairing these armaments often possess only rudimentary knowledge and a Toolkits – little in the way of full Work Stations. It is mostly small coins that are acceptable at such places, nothing larger than a Silver Crown.

Incarna d20™ Basement Weapons in the Steel Realms Details/Mechanics

This content is part of the Incarna d20 Variant changes are for the d20 System™.
Weapons Unique to the Setting
Weapon Damage Requirements Properties Cost
IMPROVISED
Brick d4+1/3 breaks on full or critical / Thrown (20/40); found
Punch Bar d2+1/3 Fatigue only; found (homemade)
Stick d4/2 2 Hands Weakened 1-3; found
Simple MELEE (All Weakened – Improvised/Patched)
Club d6/3
bludgeon
Weakened 1-2; Light 2
Dagger d4/2
pierce
Weakened 1-2; Finesse; Light; Thrown (10/30) 10
Hatchet d6/3
pierce
Weakened 1-2; Finesse; Light; Thrown (10/50) 10
Knife d3/2
pierce
Finesse; Light; Thrown (20/30); easily concealed 10
Quarterstaff – Light d6/3
bludgeon
Weakened 1 5
Spiked Club d6+1/4
pierce (bludgeon)
Weakened 1-3; 1 AP vs Light Armor (any match of Resilience drops to d4) 5
Improvised Ranged (thrown only)
Brick d4+1/3 Breaks on impact/ Thrown (20/40); found
Ceramic Scrap d3/2 Breaks on impact/ Finesse; Light; Thrown (20/60); found
Metal Scrap d4/2 Makes noise on impact / Finesse; Light; Thrown (20/40); found
Stone d2/1 Finesse; Light; Thrown (20/100); found
Simple MELEE (Battle Worn – from watch/police, soldiers, etc.)
Having a weapon like this is a Lesser (+2) Prestige Marker per weapon.
Club d6/3
bludgeon
Light 2
Dagger d4/2
pierce
Finesse; Light; Thrown (20/60) 10
Quarterstaff – Heavy d6
bludgeon
Versatile (d8) 15
Spear d6
pierce
Thrown (20/60); Versatile (d8) 20
Long Sword d8
slash
Versatile (d10) 350
Short Sword d6
pierce
Finesse; Light 150
Simple RANGED (Battle Worn – from watch/police, soldiers, etc.)
Having a weapon like this is a Lesser (+2) Prestige Marker per weapon.
Light Crossbow d10 base
pierce
2 Hand; uses Light Bolt
Any projectile doing better than average cannot be recovered.
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Incarna X Basement Weapons in the Steel Realms

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Weapons of Note in the Steel Realms

Posted on January 20, 2022 in Steel-Realms

Steel Realms
Realm's Aptitude Powers: Divine, Occult, and Psychic

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Smittys House o’ Protections

Posted on January 20, 2022 in Steel-Realms

Steel Realms
[Locale inside of Crow Alley.] Contains Basement Armaments for Armor and Weapons. However, it also has other “protection” items and services: Sells condoms, ointments, creams, has an abortionist on site, sells luck charms.

“Smitty”

The original Smitty is long dead. However manages to claim the business always calls themselves Smitty.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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