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Category: Steel-Realms

Bloodbreaker (Nakrian experience)

Posted on November 9, 2022 in Character-Experience Steel-Realms

Steel Realms

The characters of the savage tribes of Nakria have many options, including their own form of berserkers who worship the Celestial Damon-amon-ta, and the true tribes of the south that have strong Merovin blood in them. The Bloodbreakers worship the fury, chaos, and might of the Star-Child Damon-amon-ta.


Incarna d20™ Nakrian Characters Details/Mechanics

This content is part of the i20™ Variant for the d20 System™.

[Barbarian] Blood-Berserkers of Damon-amon-ta

Divine Principle: Damon-amon-ta; Sacrifice 2 Essence

Observances: Glory in battle! Glory in war! Success in war! Always escalate violence! Victory at any cost! (Only a powerful authority may counteract this last principle.)

These followers MUST all take the Soldier background, but instead of Gaming Kit, they have a Sacred War Paint kit they have proficiency in. Nakrian are all humans, the Blood Berserkers cannot be Merovin as their first level Feat must be Fighting Initiate (Must be ‘Dueling‘ for +2 damage). These follow the standard Barbarian path of the Berserker, but have the following benefits:

  • DC 10 = +1 to charisma checks
  • DC 12 = +2 Intimidation

    If he has an amount of time = Short Rest, he can automatically decorate a number of individuals = Proficiency Bonus to get +2 Intimidation for 2 days (before the paint begins to smudge). Each character takes 2 uses.

  • Augmented: DC 13 Intelligence (Religion); [2 uses when unarmored – full body] Calls down the skill of Damon-amon-ta: No penalty to initiative for the Khopesh for next encounter
  • Augmented: DC 16 Intelligence (Religion); [4 uses when unarmored – full body] Calls down the onus of Damon-amon-ta: skill effect & +1 attack with the Khopesh for next encounter

iCore Nakrian Characters Details/Mechanics

Realm's Aptitude Powers: Divine, Occult, and Psychic

Cultural Experience of Gaernia

Posted on November 8, 2022 in Character-Experience Steel-Realms

Steel Realms
GAERNA: Human only > Attribute: +1 VGR; Gaernian Upbringing

> Mannerisms: Loyalty to the state before all others, for it supports the framework of power through order. Personal power is pursued by any means possible. The limits of caste are strictly obeyed. The religion of Gaerna is simple and followed by all initially – “honor thy mother (Elancil) and thy father (Djerduth)”. All non-humans are veiwed with hostility.

Gaernian Upbringing: Basic Communication, Agile Communicator; Yvaldeysean speak 5, Literate 4.
Mercat (speak) 1
Iron Will 1
Melee 1
Survival
Delayed Decrepitude
Seamanship 1
Poverty (half)

Realm's Aptitude Powers: Divine, Occult, and Psychic

Buskin Nights

Posted on January 20, 2022 in Steel-Realms

Adventure Short for Crow Alley / Thug Life
 
Thug Life Fist

Author: [most] 2009-2012

Kelly Berger Signature (sm)

Edits:
Kelly Jon Berger

Appropriate for any Characters of Crow Alley * Really, any Thug Life Adventure can be scaled from 0 level to, like, 10th man.

Background/Setup

Thug Life is supposed to be a way for characters of really low capability, having had few resources and limited options to engage in gritty, gruesome, mundane [mostly criminal] enterprises without much impact to the world around them. Geographically small, everyone knows everyone, virtually no escape from its conditions, and an extremely limited set of economic options with high competition all work to prevent characters from making big scores and raising themselves up. Some may be fine being big fish in a small pond, others may long to leave the poverty and filth. Either way, the harsh reality of Thug Life is… get rich, or die trying.

Steel Realms

Where: [A Place/Locale of Crow Alley or the Pilum Slums.] The area any Thug Life adventures takes place is is THE SAME EVERY TIME, so re-use of materials is maximum.

Who: GANG RELATED? Isn’t everything Jobs for a gang?

What:

When: Does it really matter? Common Year (CY) 9130+?

Overview

NOTE: Thug Life is simple. This might be a few sentences. This stuff is meant to be a outline only – details can easily be filled in as you go. The point of Thug Life was to be able to throw down a couple hour scenario and have some fun. The characters should be easy and quick to make and pure fun to play. The GM should only have to use minimal effort to fill in the blanks.


Rewards

  • Copper Cups:
  • Bronze Stars:
  • Silver Crowns:
  • Mundane Goods:
  • Bling:
  • Reputation:
Selling Loot: Much of what a character/PC group can get in terms of loot is Mundane Goods and selling it gets little return.

Remember, the whole point is GET RICH, OR DIE TRYIN’
Tony Montana - Thug Life

Tony Montana – Thug Life

Characters need a big enough ‘stake’ to make the jump to the next level…

  • “Going Legit” – ‘I’m tired of this shit’… buy into a legitimate business in Ados and move out of Crow Alley.
  • “Freebooting It” – ‘Leave and never look back’… Buy gear, hit the road, and use the skills built for life of danger and adventure.
  • “King of the hill” – Become a gang boss and live the life as long as i can.

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Dough Boyz

Posted on January 20, 2022 in Steel-Realms

Adventure Short for Crow Alley / Thug Life Author: Kelly Jon Berger
Edits: Kelly Jon Berger

Appropriate for any Characters of Crow Alley * Really, any Thug Life Adventure can be scaled from 0 level to, like, 10th man.

Background/Setup

TL is supposed to be a way for characters of really low capability, having had few resources and limited options to engage in gritty, gruesome, mundane [mostly criminal] enterprises without much impact to the world around them. Geographically small, everyone knows everyone, virtually no escape from its conditions, and an extremely limited set of economic options with high competition all work to prevent characters from making big scores and raising themselves up. Some may be fine being big fish in a small pond, others may long to leave the poverty and filth. Either way, the harsh reality of Thug Life is… get rich, or die trying.

GANG RELATED? Isn’t everything?

Who:

What:

When: Does it really matter?

Where: [A Place/Locale of Crow Alley or the Pilum Slums.] The area any Thug Life adventures takes place is is THE SAME EVERY TIME, so re-use of materials is maximum.

Overview

NOTE: Thug Life is simple. This might be a few sentences. This stuff is meant to be a outline only – details can easily be filled in as you go. The point of Thug Life was to be able to throw down a couple hour scenario and have some fun. The characters should be easy and quick to make and pure fun to play. The GM should only have to use minimal effort to fill in the blanks.



Remember, the whole point is GET RICH, OR DIE TRYIN’
Tony Montana - Thug Life

Tony Montana – Thug Life

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Basement Weaponry of the Steel Realms

Posted on January 20, 2022 in Steel-Realms

Steel Realms

Many large urban areas restrict the carrying, or where the sale of armaments is restricted, an alternative and illicit set of armaments may be available. These are low quality, limited effectiveness, and in many cases improvised from scraps and leftovers. Those making and repairing these armaments often possess only rudimentary knowledge and a Toolkits – little in the way of full Work Stations. It is mostly small coins that are acceptable at such places, nothing larger than a Silver Crown.


Incarna d20™ Basement Weapons in the Steel Realms Details/Mechanics

This content is part of the i20™ Variant for the d20 System™.
Weapons Unique to the Setting
Weapon Damage Requirements Properties Cost
IMPROVISED
Brick d4+1/3 breaks on full or critical / Thrown (20/40); found
Punch Bar d2+1/3 Fatigue only; found (homemade)
Stick d4/2 2 Hands Weakened 1-3; found
Simple MELEE (All Weakened – Improvised/Patched)
Club d6/3
bludgeon
Weakened 1-2; Light 2
Dagger d4/2
pierce
Weakened 1-2; Finesse; Light; Thrown (10/30) 10
Hatchet d6/3
pierce
Weakened 1-2; Finesse; Light; Thrown (10/50) 10
Knife d3/2
pierce
Finesse; Light; Thrown (20/30); easily concealed 10
Quarterstaff – Light d6/3
bludgeon
Weakened 1 5
Shiv d3/2
pierce
Disadvantage thrown 1
Spiked Club d6+1/4
pierce (bludgeon)
Weakened 1-3; 1 AP vs Light Armor (any match of Resilience drops to d4) 5
Improvised Ranged (thrown only)
Brick d4+1/3 Breaks on impact/ Thrown (20/40); found
Ceramic Scrap d3/2 Breaks on impact/ Finesse; Light; Thrown (20/60); found
Metal Scrap d4/2 Makes noise on impact / Finesse; Light; Thrown (20/40); found
Stone d2/1 Finesse; Light; Thrown (20/100); found
Simple MELEE (Battle Worn – from watch/police, soldiers, etc.)
Having a weapon like this is a Lesser (+2) Prestige Marker per weapon.
Club d6/3
bludgeon
Light 2
Dagger d4/2
pierce
Finesse; Light; Thrown (20/60) 10
Quarterstaff – Heavy d6
bludgeon
Versatile (d8) 15
Spear d6
pierce
Thrown (20/60); Versatile (d8) 20
Long Sword d8
slash
Versatile (d10) 350
Short Sword d6
pierce
Finesse; Light 150
Simple RANGED (Battle Worn – from watch/police, soldiers, etc.)
Having a weapon like this is a Lesser (+2) Prestige Marker per weapon.
Light Crossbow d10 base
pierce
2 Hand; uses Light Bolt
Any projectile doing better than average cannot be recovered.
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Incarna X Basement Weapons in the Steel Realms

Realm's Aptitude Powers: Divine, Occult, and Psychic

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