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Category: iCore

Cultural/Regional Experience Template

Posted on May 28, 2021 in Character-Experience D20 iCore

A character can realistically be just about any background and race allowed by the rules, limited by geolocation availability and/or cultural norms. However, many places have a society that produces a preponderance of a specific outlook and qualities that reflect an archetype or stereotype. Adopting this confers some small advantages, excludes some backgrounds and alters others – including characteristics, values and behaviors. It may also impose stat adjustments. The experience can help to inform the Character Stories and roleplaying opportunity during the game. Experiences are Advanced/Complex Concepts and Mechanics.

Requirements: Cultural Experience (and any benefits) can only be taken at the time of character creation – it assumes that the character was immersed in the culture as they were raised.


Incarna d20™ Cultural/Regional Experience Details/Mechanics

This content is part of the i20™ Variant for the d20 System™.
 

Essence/Aptitude Requirements: Occult 1 OR 5 [Occult] Allotted Essence

Aptitude Affinity: The character has specific which may be purchased with Essence at a decreased cost.

Disposition/Ability Adjustments:

Ability Emphasis:

Knowledge/Lores: Lores (Knowledge)

Ignorance/Bias: Lores (Knowledge);

Toughened:

Assets:

Social Standing: [linked]

Primary Education:

Secondary Education Starts at an older age.

Backgrounds Excluded or Altered:

Skills Excluded or Altered:

Traits Excluded or Altered:

Features Excluded or Altered:

Faith/Divine Experience:

Institutional Experience:

Personality Parameters: No X/Y, Only X/Y, etc.

Ideal Parameters: No X/Y, Only X/Y, etc.

Bond Parameters: No X/Y, Only X/Y, etc.

Flaw Parameters: No X/Y, Only X/Y, etc.

iCore Cultural/Regional Experience Details/Mechanics

Youthful Experience

Posted on May 6, 2021 in D20 iCore Trait

[ Feature Impact ] > Positive

[Desc]


D20 Feature Mechanics

COST/REQ: [contentblock id=essence1]

d20 version INCOMPLETE

iCore Feature Mechanics

COST/REQ: -5 CP
Type: Physical

Having trouble thinking how this might play out after reading this? Check out the Players Roleplaying Guidance or ask the Game Master how it is best expressed in the setting.

Toughness

Posted on May 6, 2021 in iCore Trait

[ Feature Impact ] > Positive

[Desc]


D20 Feature Mechanics

COST/REQ: [contentblock id=essence1]

d20 version INCOMPLETE

iCore Feature Mechanics

COST/REQ: -5 CP
Type: Physical

Having trouble thinking how this might play out after reading this? Check out the Players Roleplaying Guidance or ask the Game Master how it is best expressed in the setting.

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Synergy Reservoir (Divine Anima)

Posted on May 6, 2021 in D20 Feature iCore

The character gains a Well (and supplementary Pool) of Anima associated with divine energy called Synergy. This energy is also used to make and/or trigger Divine Empowered Items and Places. The reservoir can suffer Synergy Corruption from several external sources. The act of manifesting specific Divine Power/Capability using Synergy (see hereafter) is referred to as Adjuration.

Learning: In addition to other requirements, the entity acquiring it must find some way to learn to do so; The Anima Reservoir’s have a standard means of doing this. Natural [Aptitude] Talents automatically gain this Feature if they have Divine Talent.


i20 Synergy Reservoir Details

COST/REQ: 1 [contentblock id=essence1] or Inherent by Species, an Actuated Awareness trigger; Channeler: 1 Essence

Return Rate: 1/Short Rest, All/Long Rest, enhanced by Meditation

A character may empower a casting to substitute for the Pervasive/Common materials (1% Cost Portion) or increase the material empowerment by 1 + a [related Aptitude]. Example: A character without any materials or Mystic Focus Point Item may use 1 anima {Synergy} to substitute or increase the material empowerment to the Uncommon (10% Cost Portion). If they have {Divine} Aptitude, they may increase the material empowerment 1 level for each point of Anima (maximum 5 {Synergy} for level of Cost Portion).

Starting, Gaining, and Losing Synergy

Channeling: Whenever the character Releases Potential, they gain an extra 1, 2 if done during Actuated Awareness; Channeler: 1 Essence.

Starting:

  • Character Creation:
    • Initial Essence: Proficiency Bonus + 1 Point per Divine Aptitude
    • Test: DC 10 generic check (+ Proficiency Bonus) = 1 Point (adds 10% to starting age, character may become Hardened)
  • Gaining:

  • Releasing Potential: 1 Essence = 1 Point per Divine Aptitude (min. 1); If spent during a moment of Actuated Awareness, increase by 1.
  • Reward: A direct Reward granted by the Game Master based on unusual circumstances or particularly adroit actions. This may be related to personal or institutional service.
  • Losing:

  • Essence:
  • iCore Synergy Reservoir Details

    COST/REQ: -5 CP or Inherent by Species, an Actuated Awareness trigger.
    Type: Divine

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    Steeled Reserve

    Posted on May 6, 2021 in D20 iCore Trait

    [ Feature Impact ] > Positive

    [Desc]


    Incarna D20 Feature Mechanics

    COST/REQ: [contentblock id=essence1]

    Incarna d20 version INCOMPLETE

    iCore Feature Mechanics

    COST/REQ: -5 CP
    Type: Physical

    If you are having trouble thinking how this might play out after reading this, check out the Players Roleplaying Guidance content.

    Top