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Category: iCore

Flora Bound

Posted on July 19, 2021 in D20 iCore Trait

Soul Bonded with Soul Tree

D20 Flora Bound

A level of the Warlock class (can be no higher than 1st level). This is a Binding to the Elven Soul Trees. Elves may not take a Warlock Patron other than the Soul Tree without becoming broken Faey first (which strips them of their Warlock levels for the Soul Tree patron). There is a limit of 2nd level that the character can achieve with this connection, and their other life experience (class level) must be higher. Treat the Warlock Patron as Fey.

  • Allows the use of the Faerie/Elven Living Weapons anywhere on Helca.

Incarna Core Flora Bound

Aura Sight

Posted on July 19, 2021 in D20 iCore Skill

[ Feature Impact ] > Positive

Aura Sight allows its possessor to see the Aura of other things. It can sense Grace as well. Aura Sight is a capability that is developed for altering the perception and seeing an individual entity or object’s aura – which reflects their attunements, alignments, and expressions within them or attached to them. It is different than Super Sensory capability which reads an area through filters of understanding – either conscious or innate.


D20 Trait List

COST/REQ:

Incarna Core Trait List

Having trouble thinking how this might play out after reading this? Check out the Players Roleplaying Guidance or ask the Game Master how it is best expressed in the setting.

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Negation Reservoir (Void)

Posted on July 14, 2021 in D20 Feature iCore Trait

Negation is a manifestation of a form of Void anti-Anima. Only entities with [permanent] Void Aptitude may develop a Negation Reservoir – a reservoir of Void power from which they may activate power and effects that leverage that type of Anima. Like all reservoirs, a Well (and supplementary Pool) is gained. Natural [Aptitude] Talents do not exist for the >Void Aptitude.

Learning: In addition to other requirements, the entity acquiring it must find some way to learn to do so; The Anima Reservoir’s have a standard means of doing this.


D20 Feature Mechanics

COST/REQ: Inherent by Species

Return Rate: 1/Short Rest, All/Long Rest, enhanced by Meditation

d20 version INCOMPLETE

iCore Feature Mechanics

COST/REQ: Inherent by Species

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Aethereal Presence Spectrum

Posted on July 13, 2021 in D20 iCore Trait

A spectrum which represents an entity’s progressive distance from a material manifestation it once had, to pure Aether (unmanifested completely). Paradox, Void, and various corruptive powers and effects can leech the strength of an entity’s material Presence into states less and less dependent upon the Preeminent Presence they once were. Each state represents a progressively difficult capability for Material manifestation to affect and a more vague impression of beauty/distinct appearance. Entities with a Presence of this type are susceptible to effects which leave a Spiritus type manifestation upon their true death. The farther away their Presence is from the Material or Numinous, the less likely it is for such effects to accomplish this. These entities often require, or at least desire, Eternal Repose. The Aethereal Presence Spectrum corresponds closest to combined Fiend Spark and Virtue Spark and a combinations of Elemental Sparks.

Stages of the Aethereal Presence Spectrum

The stages are, in order of weakest to strongest:

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Actuated Mind

Posted on July 5, 2021 in D20 Feature iCore

[ Feature Impact ] > Positive

The Actuated Mind is one that exists outside of the ego and mental fortress of the typical psychic-capable entity. It has evolved and/or developed into something that is active and exposed all the time. This leaves it vulnerable to some psychic powers, but among the non-psychic ones it has significant advantages.

The Actuated Mind is a form of [Latent] psychic capability (a Focus Well is required). It allows the character to tap into Psychic Wavelengths with others. It can be developed into Psychic Articulations. This opens a character’s communication capability in one of three ways:



D20 Actuated Mind Mechanics

COST/REQ: Inherent by Species or an Actuated Awareness trigger.
  1. Wavelength Attunement: An Actuated Mind can attune itself to others and perform rudimentary mental communication when within 120′. The communication goes to one or more minds of the Attuned Wavelength, the Actuated Mind gets to choose any number of valid targets. Replies only are understood by the sending Actuated Mind, none of the others on the Wavelength (unless they have an Actuated Mind themselves and the sender desires it). An Actuated Mind can recognize a character in Attuned Wavelength – no manner of illusions or shape shiftings can hide the Wavelength signature.
    > Maximum # of Attunements: Proficiency bonus + Sanity bonus; If a character has Psychic Aptitude, they can add a number of Attunements equal to twice their Psychic Aptitude.
  2. Wavelength Communication: The contents of Wavelength communication are as follows:
    1. A character can project a basic emotion or use a simple 1 or 2 word communication for no cost, just like they can a physical utterance under normal d20 ‘other activity’ description.
    2. Minds on the same Wavelength can use an Open Action (and respondents can answer as an Open Action). Any individuals communication can consist of no more than 5 x their Sanity Ability score in total # of words.
  3. Thought Awareness: Any attempt at Detect Thoughts on the Actuated Mind instantly knows that it is being done if the source if within 120′ (a Psychic Aptitude of 4 allows the spending of 1 Focus to instantly know the source), has Disadvantage on their Wisdom save to resist, and Advantage on their Intelligence check to sever/end the effect. If the thought reading as empowered using anima, the effects work as normal.
  4. Psychic Exposure: An Actuated Mind is automatically Vulnerable to Psychic Damage. If they have a Psychic Aptitude score of 4, they only take a single point of extra damage per effect use or trigger on them.

Focus Cost Powers

The character can use an Open Action and expend Focus from their Focus Pool to activate the following powers:

  • [1 Focus] Group of Friends: The Actuated Mind can affect the equivalent of a Friends spell on a target of Attuned Wavelength.
  • [2 Focus] Clear Mind: The Actuated Mind gains Advantage on any Illusion effects of 2nd Level or less. This lasts for 3 Rounds.
  • [4 Focus] Hardened Mind: The Actuated Mind gains advantage on Charm and Fear effects of 2nd level or less. This lasts for 3 Rounds.

Incarna iCore Actuated Mind Mechanics

Having trouble thinking how this might play out after reading this? Check out the Players Roleplaying Guidance or ask the Game Master how it is best expressed in the setting.

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