Home - Category: iCore

Category: iCore

Device Use

Posted on January 17, 2022 in D20 iCore Skill

Each Setting may have Devices and Technology that enhance Toolkits and Work Stations.

Access Device

Operate Device

Modify Device

Flora Bound

Posted on July 19, 2021 in D20 iCore Trait

Soul Bonded with Soul Tree

D20 Flora Bound

A level of the Warlock class (can be no higher than 1st level). This is a Binding to the Elven Soul Trees. Elves may not take a Warlock Patron other than the Soul Tree without becoming broken Faey first (which strips them of their Warlock levels for the Soul Tree patron). There is a limit of 2nd level that the character can achieve with this connection, and their other life experience (class level) must be higher. Treat the Warlock Patron as Fey.

  • Allows the use of the Faerie/Elven Living Weapons anywhere on Helca.

Incarna Core Flora Bound

Negation Pool

Posted on July 14, 2021 in iCore Trait

Negation is a manifestation of a form of Void anti-Anima. Only entities with [permanent] Void Aptitude may develop a Negation Pool – a reservoir of Void power from which they may activate power and effects that leverage that type of Anima.
Natural [Aptitude] Talents do not exist for the >Void Aptitude.

D20 Feature Mechanics

COST/REQ: Inherent by Species

Return Rate: 1/Short Rest, All/Long Rest, enhanced by Meditation

d20 version INCOMPLETE

iCore Feature Mechanics

COST/REQ: Inherent by Species

Tags: ,


Cultural/Regional Experience

Posted on May 28, 2021 in Character-Experience D20 iCore

A character can realistically be just about any background and race allowed by the rules, limited by geolocation availability and/or cultural norms. However, many places have a society that produces a preponderance of a specific outlook and qualities that reflect an archetype or stereotype. Adopting this confers some small advantages, excludes some backgrounds and alters others – including characteristics, values and behaviors. It may also impose stat adjustments. The experience can help to inform the Character Stories and roleplaying opportunity during the game.
Experiences are Advanced/Complex Concepts and Mechanics.

Requirements: Cultural Experience (and any benefits) can only be taken at the time of character creation – it assumes that the character was immersed in the culture as they were raised.

Incarna d20™ Cultural/Regional Experience Details/Mechanics

This content is part of the Incarna d20 Variant changes are for the d20 System™.

Essence/Aptitude Requirements: Occult 1 OR 5 [Occult] Allotted Essence

Aptitude Affinity: The character has specific which may be purchased with Essence at a decreased cost.

Disposition/Ability Adjustments:

Ability Emphasis:

Knowledge/Lores: Lores (Knowledge)

Ignorance/Bias: Lores (Knowledge);



Social Standing: [linked]

Primary Education:

Secondary Education Starts at an older age.

Backgrounds Excluded or Altered:

Skills Excluded or Altered:

Traits Excluded or Altered:

Features Excluded or Altered:

Faith/Divine Experience:

Institutional Experience:

Personality Parameters: No X/Y, Only X/Y, etc.

Ideal Parameters: No X/Y, Only X/Y, etc.

Bond Parameters: No X/Y, Only X/Y, etc.

Flaw Parameters: No X/Y, Only X/Y, etc.

iCore Cultural/Regional Experience Details/Mechanics


Youthful Experience

Posted on May 6, 2021 in D20 iCore Trait


D20 Feature Mechanics

COST/REQ: Essence

d20 version INCOMPLETE

iCore Feature Mechanics

Type: Physical

If you are having trouble thinking how this might play out after reading this, check out the Players Roleplaying Guidance content (or ask the Game Master how it is best expressed in the setting).