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Category: D20

Mana Reservoir (Occult Anima)

Posted on May 6, 2021 in D20 Feature iCore Trait

The character gains a Well (and supplementary Pool) of Anima associated with divine energy called Mana. This energy is also used to make and/or trigger Occult Empowered Items and Places. The reservoir can suffer Mana Corruption from several external sources. The act of manifesting specific Occult Power/Capability using Synergy (see hereafter) is referred to as Casting.

Learning: In addition to other requirements, the entity acquiring it must find some way to learn to do so; The Anima Reservoir’s have a standard means of doing this. Natural [Aptitude] Talents automatically gain this Feature if they have Occult Talent.


D20 Mana Pool Mechanics

COST/REQ: 1 [contentblock id=essence1] or Inherent by Species, an Actuated Awareness trigger; Channeler: 1 Essence

Return Rate: 1/Short Rest, All/Long Rest, enhanced by Meditation

A character may empower a casting to substitute for the Pervasive/Common materials (1% Cost Portion) or increase the material empowerment by 1 + a [related Aptitude]. Example: A character without any materials or Mystic Focus Point Item may use 1 anima {Mana} to substitute or increase the material empowerment to the Uncommon (10% Cost Portion). If they have {Occult} Aptitude, they may increase the material empowerment 1 level for each point of Anima (maximum 5 {Mana} for level of Cost Portion).

Starting, Gaining, and Losing Mana

Channeling: Whenever the character Releases Potential, they gain an extra 1, 2 if done during Actuated Awareness.

Starting:

  • Character Creation:
    • Initial Essence: Proficiency Bonus + 1 Point per Occult Aptitude
    • Test: DC 10 generic check (+ Proficiency Bonus) = 1 Point (adds 10% to starting age, character may become Hardened)
  • Gaining:

  • Releasing Potential: 1 Essence = 1 Point per Occult Aptitude (min. 1); If spent during a moment of Actuated Awareness, increase by 1.
  • Reward: A direct Reward granted by the Game Master based on unusual circumstances or particularly adroit actions. This may be related to personal or institutional service.
  • Losing:

  • Essence:
  • iCore Feature Mechanics

    COST/REQ: -5 CP or Inherent by Species, an Actuated Awareness trigger.
    Type: Occult

    Light Sleeper

    Posted on May 6, 2021 in D20 iCore Trait

    [Desc]


    D20 Feature Mechanics

    COST/REQ: [contentblock id=essence1]

    d20 version INCOMPLETE

    iCore Feature Mechanics

    COST/REQ: -5 CP
    Type: Physical

    If you are having trouble thinking how this might play out after reading this, check out the Players Roleplaying Guidance content.

    Focus Reservoir (Psychic Anima)

    Posted on May 6, 2021 in D20 Feature iCore Trait

    The character gains a Well (and supplementary Pool) of Anima associated with psychic energy called Focus. This energy is also used to make and/or trigger Psychic Empowered Items and Places. The reservoir can suffer Focus Corruption from several external sources. The act of manifesting specific Psychic Power/Capability using Synergy (see hereafter) is referred to as Asserting.

    Learning: In addition to other requirements, the entity acquiring it must find some way to learn to do so; The Anima Reservoir’s have a standard means of doing this. Natural [Aptitude] Talents automatically gain this Feature if they have Psychic Talent.


    D20 Focus Pool Mechanics

    COST/REQ: 1 [contentblock id=essence1] or Inherent by Species, an Actuated Awareness trigger; Channeler: 1 Essence

    Return Rate: 1/Short Rest, All/Long Rest, enhanced by Meditation

    A character may empower a casting to substitute for the Pervasive/Common materials (1% Cost Portion) or increase the material empowerment by 1 + a [related Aptitude]. Example: A character without any materials or Mystic Focus Point Item may use 1 anima {Focus} to substitute or increase the material empowerment to the Uncommon (10% Cost Portion). If they have {Psychic} Aptitude, they may increase the material empowerment 1 level for each point of Anima (maximum 5 {Focus} for level of Cost Portion).

    Starting, Gaining, and Losing Focus

    Channeling: Whenever the character Releases Potential, they gain an extra 1, 2 if done during Actuated Awareness.

    Starting:

  • Character Creation:
    • Initial Essence: Proficiency Bonus + 1 Point per Psychic Aptitude
    • Test: DC 10 generic check (+ Proficiency Bonus) = 1 Point (adds 10% to starting age, character may become Hardened)
  • Gaining:

  • Releasing Potential: 1 Essence = 1 Point per Psychic Aptitude (min. 1); If spent during a moment of Actuated Awareness, increase by 1.
  • Reward: A direct Reward granted by the Game Master based on unusual circumstances or particularly adroit actions. This may be related to personal or institutional service.
  • Losing:

  • Essence:
  • iCore Feature Mechanics

    COST/REQ: -5 CP or Inherent by Species, an Actuated Awareness trigger.
    Type: Psychic

    Starting, Gaining, and Losing Focus

    Starting:

    • Character Creation:
      • Essence: 1 = 1 + 1 Point per Psychic Aptitude (min. 1)
      • Test: DC 10 generic check (+ Proficiency Bonus) = 1 Point (adds 10% to starting age, character may become Hardened)

    Gaining:

  • Releasing Potential: 1 Essence = 1 Point per Psychic Aptitude (min. 1)
    > 1 spent during a moment of Actuated Awareness = +1
  • Reward:
  • Losing:

  • Essence:
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    Fates Warning

    Posted on May 6, 2021 in D20 iCore Trait

    [Desc]


    D20 Feature Mechanics

    COST/REQ: [contentblock id=essence1]

    d20 version INCOMPLETE

    iCore Feature Mechanics

    COST/REQ: -5 CP
    Type: Physical

    If you are having trouble thinking how this might play out after reading this, check out the Players Roleplaying Guidance content.

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    Chi Reservoir (Kinetic Anima)

    Posted on May 6, 2021 in D20 Feature iCore Trait

    A Chi Reservoir gains a character a Well (and supplementary Pool) of Anima associated with divine energy called Chi. This energy is also used to make and/or trigger Kinetic Empowered Items and Places. The reservoir can suffer Chi Corruption from several external sources. The act of manifesting specific Kinetic Power/Capability using Synergy (see hereafter) is referred to as Demonstrating.

    Learning: In addition to other requirements, the entity acquiring it must find some way to learn to do so; The Anima Reservoir’s have a standard means of doing this. Natural [Aptitude] Talents automatically gain this Feature if they have Kinetic Talent.


    D20 Chi Pool Mechanics

    COST/REQ: 1 Essence or Inherent by Species, an Actuated Awareness trigger; Channeler: 1 Essence

    Return Rate: 1/Short Rest, All/Long Rest, enhanced by Meditation

    A character may empower a casting to substitute for the Pervasive/Common materials (1% Cost Portion) or increase the material empowerment by 1 + a [related Aptitude]. Example: A character without any materials or Mystic Focus Point Item may use 1 anima {Chi} to substitute or increase the material empowerment to the Uncommon (10% Cost Portion). If they have {Kinetic} Aptitude, they may increase the material empowerment 1 level for each point of Anima (maximum 5 {Chi} for level of Cost Portion).

    Starting, Gaining, and Losing Chi

    Channeling: Whenever the character Releases Potential, they gain an extra 1, 2 if done during Actuated Awareness.

    Starting:

  • Character Creation:
    • Initial Essence: Proficiency Bonus + 1 Point per Kinetic Aptitude
    • Test: DC 10 generic check (+ Proficiency Bonus) = 1 Point (adds 10% to starting age, character may become Hardened)
  • Gaining:

  • Releasing Potential: 1 Essence = 1 Point per Kinetic Aptitude (min. 1); If spent during a moment of Actuated Awareness, increase by 1.
  • Reward: A direct Reward granted by the Game Master based on unusual circumstances or particularly adroit actions. This may be related to personal or institutional service.
  • Losing:

  • Essence:
  • iCore Feature Mechanics

    COST/REQ: -5 CP or Inherent by Species, an Actuated Awareness trigger.
    Type: Physical

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