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Category: D20

Kinetic Affinity

Posted on December 14, 2020 in D20 iCore Trait

Kinetic Affinity represents a certain predisposition to follow related threads of The Pattern related to Kinetic Aptitude.

Outlook: [This indicates the emphasis the character will use on addressing issues/problem solving and accumulating power using associated capabilities that rely on the aptitude of this measure.] The more affinity a character possesses, the greater the propensity to leverage related capabilities/powers over other aptitude’s powers. Ex: A character with high kinetic affinity will examine the options for physical power based solutions first in any given situation (e.g. kicking in a door as opposed to using a spell to open it).

Kinetic Affinity is directly tied to Kinetic Aptitude.
CP: (if used)
Story: Like all features, GM fiat/story can also grant some or all measures.

D20 Enhanced Kinetic Affinity

This content is part of the Incarna d20 Variant changes are for the d20 System™.

The character receives a bonus to a skill based on an Ability saving throw the character is proficient in, chosen at the time the aptitude was acquired. The character also gains Chi (essentially Kinetic Anima). In both cases, the bonus is equal to their measures of Kinetic Aptitude.

Incarna Core Kinetic Affinity

Shrug Off

Posted on December 12, 2020 in D20 Trait

Shrug Off is tied to, but do not require Kinetic Aptitude.
CP: (if used)
Story: Like all features, GM fiat/story can also grant some or all measures.

D20 Enhanced Second Wind

This content is part of the Incarna d20 Variant changes are for the d20 System™.

All benefits from previous measures are inherited.

  • Basic/Proficient [Automatic with Kinetic Aptitude 1]

    The character level is used, instead of the Fighter level. The following benefits are gained, with a value equal to the character’s Proficiency Bonus.

    • Suppresses a single level of Exhaustion for 1 hour per
    • A bonus to the healing

    If the character does not have Second Wind, they may attempt it with a DC 10 Constitution check, with the results limited to standard PHB outcome, treating their character level as their fighter level. Once they have succeeded, it cannot be used again until they finish a Long Rest.

  • Accomplished: [Automatic with Kinetic Aptitude 2]

    If they are in combat, and the character desires, they can re-roll Initiative when it is used, using the best result. Class based Second Wind will regain the full amount automatically. Non class based Second Wind does not require a Constitution check.

  • Exceptional: [Automatic with Kinetic Aptitude 3]

    The character gains a use of Second Wind, all of which is now fully based on their character level and gains the maximum result check (10) automatically.

  • Masterful: [Automatic with Kinetic Aptitude 4]

    Suppresses two levels of Exhaustion for 1 hour per

Incarna Core Enhanced Second Wind

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Bound to the Pattern

Posted on March 26, 2018 in D20 Trait

The character’s Essence is bound more tightly to The Pattern.

D20 Bound to the Pattern

REQ: Natural Talent (Aptitude)
  1. If a character takes their first Feat (at 4th level) and it is directly related to their Natural Talent aptitude (for the Primary Class only), they may take it at 3rd level instead.
  2. The character’s level is increased by 1 for determining which Aptitude powers they have access to.
  3. Each additional class after the primary takes 1 Essence, and the multiclassing requirements go up by 2. All other multiclassing mechanics stay the same.

ICore Bound to the Pattern

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Decrepitude (Accelerated/Delayed)

Posted on December 28, 2017 in D20 iCore Trait

Relating to the impact of age on Character Life Cycle. It applies to physical and mental unless noted otherwise. Permanent conditions imposing changes to decrepitude are rare.

Accelerated Decrepitude

This is a serious weakening of the body’s normal regenerative and restorative processes that occurs as part of normal aging. A creature’s normal arc of degeneration is accelerated. Characters affected have their overall life span reduced by 10%. Additionally, the last half of their Adult life cycle is considered Elderly now.

Extreme Acceleration: The last 3/4 of their Adult life cycle is considered Elderly now.

Delayed Decrepitude

Delayed Decrepitude is a biological condition that suspends the normal imperfect process of aging until the last few days or months of a creatures normal life span. It does not extend lifespan beyond normal for a species. The first half of their Elderly life cycle is considered Adult now.

Extreme Delay: The entire Elderly life cycle is considered Adult, until the last 10 [daily] cycles of their life. The character catches up in the last .001 or .0001 percent of their normal allotted years.


Incarna d20™ Decrepitude Impacts Details

This content is part of the Incarna d20 Variant changes are for the d20 System™.

d20 [specific] Requirements:

Extreme: All saves against Disease are made at Disadvantage.

iCore Decrepitude Impacts Details

If you are having trouble thinking how this might play out after reading this, check out the Players Roleplaying Guidance content (or ask the Game Master how it is best expressed in the setting).

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Challenging/Poor Communicator

Posted on December 28, 2017 in D20 iCore Trait

Cost: EssenceReq/Limit: By Species/Supernatural*/Spark

Even a character possessing rudimentary skills can use them to persuade, deceive, etc. within the context of what they can express, because they have the basic social cues and context to make their skills apply. A challenged/poor communicator lacks this, and/or has a speech pathology or grasp of the language structure that is completely lost on the communicator and actually inhibits communication.


Incarna d20™ ”Challenged/Poor Details

This content is part of the Incarna d20 Variant changes are for the d20 System™.

d20 [specific] Requirements: ””

”The

iCore ”Challenged/Poor Details

on all attempts to resist communication based effects, or the communicator gains Disadvantage on all communication based skill and power checks.” icore-text=””]
If you are having trouble thinking how this might play out after reading this, check out the Players Roleplaying Guidance content (or ask the Game Master how it is best expressed in the setting).

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