Kinetic Affinity represents a certain predisposition to follow related threads of The Pattern related to Kinetic Aptitude.
Outlook: [This indicates the emphasis the character will use on addressing issues/problem solving and accumulating power using associated capabilities that rely on the aptitude of this measure.] The more affinity a character possesses, the greater the propensity to leverage related capabilities/powers over other aptitude’s powers. Ex: A character with high kinetic affinity will examine the options for physical power based solutions first in any given situation (e.g. kicking in a door as opposed to using a spell to open it).
The character receives a bonus to a skill based on an Ability saving throw the character is proficient in, chosen at the time the aptitude was acquired. The character also gains Chi (essentially Kinetic Anima). In both cases, the bonus is equal to their measures of Kinetic Aptitude.
All benefits from previous measures are inherited.
The character level is used, instead of the Fighter level. The following benefits are gained, with a value equal to the character’s Proficiency Bonus.
If the character does not have Second Wind, they may attempt it with a DC 10 Constitution check, with the results limited to standard PHB outcome, treating their character level as their fighter level. Once they have succeeded, it cannot be used again until they finish a Long Rest.
If they are in combat, and the character desires, they can re-roll Initiative when it is used, using the best result. Class based Second Wind will regain the full amount automatically. Non class based Second Wind does not require a Constitution check.
The character gains a use of Second Wind, all of which is now fully based on their character level and gains the maximum result check (10) automatically.
Suppresses two levels of Exhaustion for 1 hour per
Relating to the impact of age on Character Life Cycle. It applies to physical and mental unless noted otherwise. Permanent conditions imposing changes to decrepitude are rare.
This is a serious weakening of the body’s normal regenerative and restorative processes that occurs as part of normal aging. A creature’s normal arc of degeneration is accelerated. Characters affected have their overall life span reduced by 10%. Additionally, the last half of their Adult life cycle is considered Elderly now.
Extreme Acceleration: The last 3/4 of their Adult life cycle is considered Elderly now.
Delayed Decrepitude is a biological condition that suspends the normal imperfect process of aging until the last few days or months of a creatures normal life span. It does not extend lifespan beyond normal for a species. The first half of their Elderly life cycle is considered Adult now.
Extreme Delay: The entire Elderly life cycle is considered Adult, until the last 10 [daily] cycles of their life. The character catches up in the last .001 or .0001 percent of their normal allotted years.
d20 [specific] Requirements:
Extreme: All saves against Disease are made at Disadvantage.
Even a character possessing rudimentary skills can use them to persuade, deceive, etc. within the context of what they can express, because they have the basic social cues and context to make their skills apply. A challenged/poor communicator lacks this, and/or has a speech pathology or grasp of the language structure that is completely lost on the communicator and actually inhibits communication.