Posted on July 5, 2021 in D20 Feature iCore
The Actuated Mind is one that exists outside of the ego and mental fortress of the typical psychic-capable entity. It has evolved and/or developed into something that is active and exposed all the time. This leaves it vulnerable to some psychic powers, but among the non-psychic ones it has significant advantages.
The Actuated Mind is a form of [Latent] psychic capability (a Focus Well is required). It allows the character to tap into Psychic Wavelengths with others. It can be developed into Psychic Articulations. This opens a character’s communication capability in one of three ways:
The character can use an Open Action and expend Focus from their Focus Pool to activate the following powers:
Posted on May 28, 2021 in Character-Experience D20 iCore
A character can realistically be just about any background and race allowed by the rules, limited by geolocation availability and/or cultural norms. However, many places have a society that produces a preponderance of a specific outlook and qualities that reflect an archetype or stereotype. Adopting this confers some small advantages, excludes some backgrounds and alters others – including characteristics, values and behaviors. It may also impose stat adjustments. The experience can help to inform the Character Stories and roleplaying opportunity during the game. Experiences are Advanced/Complex Concepts and Mechanics.
Requirements: Cultural Experience (and any benefits) can only be taken at the time of character creation – it assumes that the character was immersed in the culture as they were raised.
Aptitude Affinity: The character has specific which may be purchased with Essence at a decreased cost.
Disposition/Ability Adjustments:
Ability Emphasis:
Knowledge/Lores: Lores (Knowledge)
Ignorance/Bias: Lores (Knowledge);
Toughened:
Assets:
Social Standing: [linked]
Primary Education:
Secondary Education Starts at an older age.
Backgrounds Excluded or Altered:
Skills Excluded or Altered:
Traits Excluded or Altered:
Features Excluded or Altered:
Faith/Divine Experience:
Institutional Experience:
Personality Parameters: No X/Y, Only X/Y, etc.
Ideal Parameters: No X/Y, Only X/Y, etc.
Bond Parameters: No X/Y, Only X/Y, etc.
Flaw Parameters: No X/Y, Only X/Y, etc.
Posted on May 6, 2021 in D20 iCore Trait
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d20 version INCOMPLETE
Posted on May 6, 2021 in D20 Feature iCore
The character gains a Well (and supplementary Pool) of Anima associated with divine energy called Synergy. This energy is also used to make and/or trigger Divine Empowered Items and Places. The reservoir can suffer Synergy Corruption from several external sources. The act of manifesting specific Divine Power/Capability using Synergy (see hereafter) is referred to as Adjuration.
Learning: In addition to other requirements, the entity acquiring it must find some way to learn to do so; The Anima Reservoir’s have a standard means of doing this. Natural [Aptitude] Talents automatically gain this Feature if they have Divine Talent.Return Rate: 1/Short Rest, All/Long Rest, enhanced by Meditation
A character may empower a casting to substitute for the Pervasive/Common materials (1% Cost Portion) or increase the material empowerment by 1 + a [related Aptitude]. Example: A character without any materials or Mystic Focus Point Item may use 1 anima {Synergy} to substitute or increase the material empowerment to the Uncommon (10% Cost Portion). If they have {Divine} Aptitude, they may increase the material empowerment 1 level for each point of Anima (maximum 5 {Synergy} for level of Cost Portion).
Starting, Gaining, and Losing Synergy
Channeling: Whenever the character Releases Potential, they gain an extra 1, 2 if done during Actuated Awareness; Channeler: 1 Essence.
Starting:
Gaining:
Losing:
Posted on May 6, 2021 in D20 iCore Trait
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Incarna d20 version INCOMPLETE