Posted on January 17, 2022 in D20 iCore Skill
Each Setting may have Devices and Technology that enhance Toolkits and Work Stations.
Posted on July 19, 2021 in D20 iCore Trait
Soul Bonded with Soul Tree
A level of the Warlock class (can be no higher than 1st level). This is a Binding to the Elven Soul Trees. Elves may not take a Warlock Patron other than the Soul Tree without becoming broken Faey first (which strips them of their Warlock levels for the Soul Tree patron). There is a limit of 2nd level that the character can achieve with this connection, and their other life experience (class level) must be higher. Treat the Warlock Patron as Fey.
Posted on July 19, 2021 in D20 iCore Skill
Aura Sight allows its possessor to see the Aura of other things. It can sense Grace as well. Aura Sight is a capability that is developed for altering the perception and seeing an individual entity or object’s aura – which reflects their attunements, alignments, and expressions within them or attached to them. It is different than Super Sensory capability which reads an area through filters of understanding – either conscious or innate.
Posted on July 14, 2021 in D20 Feature iCore Trait
Negation is a manifestation of a form of Void anti-Anima. Only entities with [permanent] Void Aptitude may develop a Negation Reservoir – a reservoir of Void power from which they may activate power and effects that leverage that type of Anima. Like all reservoirs, a Well (and supplementary Pool) is gained. Natural [Aptitude] Talents do not exist for the >Void Aptitude.
Learning: In addition to other requirements, the entity acquiring it must find some way to learn to do so; The Anima Reservoir’s have a standard means of doing this.Return Rate: 1/Short Rest, All/Long Rest, enhanced by Meditation
d20 version INCOMPLETE
Posted on July 13, 2021 in D20 iCore Trait
A spectrum which represents an entity’s progressive distance from a material manifestation it once had, to pure Aether (unmanifested completely). Paradox, Void, and various corruptive powers and effects can leech the strength of an entity’s material Presence into states less and less dependent upon the Preeminent Presence they once were. Each state represents a progressively difficult capability for Material manifestation to affect and a more vague impression of beauty/distinct appearance. Entities with a Presence of this type are susceptible to effects which leave a Spiritus type manifestation upon their true death. The farther away their Presence is from the Material or Numinous, the less likely it is for such effects to accomplish this. These entities often require, or at least desire, Eternal Repose. The Aethereal Presence Spectrum corresponds closest to combined Fiend Spark and Virtue Spark and a combinations of Elemental Sparks.
The stages are, in order of weakest to strongest: