Gwinn Attacks in Ernest
An Incarna™ Steel Realms [fantasy] adventure for characters defending the barony of Crestwold against Gwinnish invaders. Set in the south lands of Dunstrand, near the border with Loamwold, the characters are mustered into a makeshift army in the off season to defend the Barony of Crestwold. The Gwinnish forces have waited for the weather to turn and the army to be recalled until campaign season – they are practiced in fighting in any season at sea, and are using it to their advantage.
Approximate character level designed for 3rd – 5th level
Do not let strict campaign or challenge level dictate your use of adventures
. Story and play should be able to be modified to support most measures of Player Character capability. A good Game Master
can generally use a system & tools to support them in telling a story
with whatever characters and circumstances the Players
Written by: Kelly Berger
Designed by: Kelly Berger
Published: October, 2018
Edits: Kelly Berger
Testing: (Testers and Test Companies/Resources) Nathan Adair, Arabus Grenier, Indraneel Dey, Duncan Huber, Alestra Glassman, Tanden Belisle, Kelly Royal, Morgan Nunley
Using the Scenario Content
Read through the entire adventure and familiarize yourself with the entire scenario and encounter set. If its too much to track, break the game session and milestones into what you can manage - generally it is better to end early with a good experience than fumble through a poor one. Materials are presented here in groupings of the most likely order the players will experience them in. If they go off-script, you must be ready to adjust and improvise.
Maximize Online Materials
The optimal experience for using these materials is as online content. This material contains links to material outside the text - familiarize yourself with this content as well. Follow the links, and print out or have loaded on a device ahead of time all materials needed to effectively run this adventure. Print friendly PDF or ePub versions also maintain the links in most cases.
- All linked materials were publicly available at the time of original publication.
- Linked materials usually contain more information about creatures and places, though some are to assist the Game Master's running of the adventure.
- The stats for creatures are not presented. It is assumed GMs have access to system source books or materials for them. Where possible, creatures are linked to online resources.
Prompts and Formatting
This adventure contains text that is formatted in a certain way to enable easy narration and play. Familiarize yourself with these to make the pace of the adventure and flow of each encounter is smooth.
This is primary text for you to read aloud to the Players - it is what their characters will perceive upon interacting with the encounter.
This is supplemental text that can be read aloud after the related primary text.
This is a dialogue option you can read aloud.
This is information which can be gained with a noted skill/knowledge [check].
[GM]> This is a note to the GM for options and preparation ahead of time.
: This is a Character or Creature in an encounter (# appearing if more than 1)
Tactics to be used by the creature appearing above.
party# This is the number of characters in the players party; you will find suggestions on scaling the number of creatures in an encounter based on this.
> This is a tip on how to read to or interact with the Players.
Combat vs. Story: [[Notes about the level of combat vs. story, and the specific skills relied on to succeed.]]
Rule Set: This adventure is compatible with the D20 System. Additionally, it has descriptions and mechanics which use the Essential D20 System Modifications for Incarna.