Red Troupe /DONE

Original Scope: Transformation of Crestwold pt. 2 >

ONLY Applicable to the i20 Variant
Feather Speaks

Look, with the demise of the Tide Watchers, word has gotten out. There’s a band of adventurers coming to “pick up the gauntlet”. We need to ensure they never make it the Herald of the Baron of Crestwold. We do not need competition, we need to regain bannermen status if possible. How do I know this? She looks around and uses her hands to emulate a bird flapping its wings – lets just say a bird told me.

Background
Who: The Twin River shadow council is not directly backing the Red Troupe, but put the word in their ear about the power vacuum in Crestwold and that they would be able to fill it.
What: Coran Markle started to propose loosening the child labor laws because of the loss of workers due to typhus and The Soul Scourge. The Red Troupe would be able to put down any disagreements. Manipulation was his planned means…
When: Immediately – the work guarding the pass to Fandelok from county Faer was boring but lucrative. The boredom was leveraged.

Health: All of the Red Troupe was hardened +4
Loot: 50sc in “goods” each (camp equipment, packs, etc.) + 2d10sc purse

Fighter 2nd; HP: 17-1-7-5-8 (7 heal@ bonus act) / AC: 17
breastplate + shield
dueling [+2] battle axe (8/12/20) + hand axe (7/10/16)
Action Surge!

1/2 elf Fighter 2nd; HP: 17+7-15-12 (7 heal@ bonus act) / AC: 16
*scale mail + shield
[dueling +2] morning star (8/12/20) + hand axe (7/10/16) ; crossbow
Action Surge!

Cleric of Mizras 3rd; HP: 21-11+7-12-7 / AC: 16
*breastplate + shield
longsword (8/12/20 * Bonus Action attack [3]) + hand axe (7/10/16)
Spells Save: 14 (+5)
c: [3] virtue (7 temp hp 1r), sacred flame, light
1: [4] shield of faith, guiding bolt*, command
2: [2] hold person, spiritual weapon (keep other side of opponent he’s engaged with = advantage)
Starting at 2nd level, you can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
> [patented] Mizran Familiar Trap (1 hour each day, last 8 hours) familiar within 200m is detected

Wizard 2nd; Evoker HP: 12+7-13-4-a lot -29 / AC: 11 / 14
light crossbow (10), dagger
Spells Save: 14 (+4) = unfettered
c: [3] chill touch, fire bolt, green flame blade
1: [3] burning hands, color spray, detect magic, mage armor*, shield, magic missile

X [c] Wizard 1st (apprentice) HP: 7+7/-13 / AC: 11
light crossbow (10), dagger
Spells Save: 14 (+4) = unfettered
c: [3] poison spray, toll the dead, thunderclap, FIND FAMILIAR
1: [2] detect magic, fog cloud, ray of sickness, shield, jump
>> Disguised as a traveler to see ambushes ahead.

Rogue 2nd; HP: 16-5-4-9 / AC: 14
*studded (r1) + dex 17
rapier (7/11/19) + hand axe (6/9/15)
Sneak Attack!
= bloodshot garlic in eyes to dilate eyes

Barbarian 2nd; HP: 25+7-4-17-19 / AC: 16
desert nomad – gets half DEX bonus instead of STR on Rage
dex + con
Rage [+1]*, Reckless Attack, Danger Sense
rapier (7/11/19) + hand axe (6/9/15) in both hands w/dual wield feat

Rewards

Red Troupe Treasury

The troupe keeps a locked box that holds most of their ‘treasury’. They also have a cart and 2 mules to haul their equipment. They have a banner that they normally fly wherever they make their base.

480sc + 7 x 9 avg = 56 = 536sc
Selling Items (Loot) – Simple
Goods Loot = 50×7/2 =350/2 = 175sc
Battle Damaged: Scale Mail, Med light shield, Studded Leather, Breastplate
Whole: Breastplate, med. light shield x2
Light crossbow x2, 18 bolts
Rapier x2
Hand axe x4
longsword
Morningstar
Battle axe