Darren the Ogre Fight

The pcs should be punching bags and not die. Feather summons 2 gibbering mouthers – the party must be deafened to participate in the fight.

blaylons reply – animals stay away from it – dragon scent still faint. So faint, PCs will not notice… but animals have intense fear of the area.

PER = Lizard folk observing the PCs if they gather around a base.

New House malor: Adept Mikael, defender of Malor.

working with the green hags?
One claw wants him dead because if he tries to get back into library, he knows what to take out. A fight will draw attention to orrish as he is one.

He wants his spare spectacles!

Darren the Ogre
Fighter 5 (Brute)/Monk 6 (Way of the Open Hand)
HP: 97 (10,6,6,6,6=34) + (5,5,5,5,5,5=30) + 33
– 17 -10 -17 -10 -13 -4 -6 -6
AC: [Unarmored] 11+3+1+1 Defense = 16; 2 resilience (chains)
STR: 21 / CON: 16 / DEX: 16 / INT: 12 / WIS: 12 / CHA: 10 / SAN: 10
Proficiency: +4 bonus
Martial Arts: Unarmed = d6/3+d4/2+5+2 = base 12/17/27 damage; 2 Attacks per Attack Action @ +9 Attack
> when unarmed attack or monk weapon attack is made, Bonus Action unarmed attack allowed
> Flurry of Blows: Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
Move: 55’ (unarmored/40’ otherwise) + Slow Fall (-30 damage)
Ki: 6
Skills: Perception, Athletics, Survival, Arcana, Religion
Style: Dueling, Defense
Bracer 1 – opens the way to the library
Bracer 2 – AC +2’ 4 resilience on any per long rest -1-1-1-3
Powers: Second Wind (8), Action Surge, Brute Force (+d4 Damage), Deflect Missiles (Reaction)
Saving Throws: Strength, Constitution
Communication: (Literate in All) Orrish, Gladnorian, Umbakian, Klaurian, Feyloise, Celestial
Feats: Orcish Fury, Weapon Master (style: defense w/chains)
Increase your Strength or Constitution score by l, to a maximum of 20.
When you hit with an attack using a simple or martial weapon, you can roll one of the weapon’s damage dice an additional time and add it as extra damage of the weapon’s damage type. Once you use this ability, you can’t use it again until you finish a short or long rest.
Immediately after you use your Relentless Endurance trait, you can use your reaction to make one weapon attack.
Relentless Endurance: When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a Long Rest.

Savage Attacks: When you score a critical hit with a melee weapon Attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Wizard 3: Shadow Soul
> gained from library…
Detect Magic,
Invis.

Father was a full ogre, mother was a half ogre.

After

Feather fucks Kynar after a battle they win together against the ogre library guardian. And the small power that Amero gave her to tempt her, and the power that one claw had that is channeling into kynar, go into her offspring. A lineage frightful and powerful. She gives birth to a daughter, a part-celestial of bestial strength and vitality. Eyes that flash, a hero from birth and obvious. A child of destiny. A child whose existence must be hidden.