Green Sister 1

Part of the Three Green Sisters set of Scenarios that are scenes for the Green Dragon’s activity. The first of the three Greenhags will be sent to attack the PCs and their ally Bella. All the hag encounters will happen AFTER Bella’s Warning.

Strange Happenstances

Precursor: Hag 1 buys goblins from off-world – Can be the Slaver ship!
Impersonates PC trying to get free drinks
Impersonates PC force freeing a prostitute from her Madame

Night Flight

Some sort of creature flies over the town and cries for help go out. For three nights in a row!

Goblins in Bella’s Clearing

Bella’s old clearing; Looks like Bella seen fleeing town from docks toward the clearing, but wild eyed! A dozen goblins come from there, attacking the docks. Normal goblins, not Steel Realms Orrish.

Random Goblin Attacks in the city at night!

One goblin or pairs will be seen running through the streets into houses. They will take hostages (unusual!) and ask to be given food and clothes (also unusual). Normal goblins, not Steel Realms Orrish.

People on Fire in the Day

Out of nowhere, people have been seen to appear, burning as though doused in oil. Nearly nothing remains of them when the flames finally die down.
[ ] > DC 25 Intelligence (Investigation) to see the site of a Orrish reduced to ashes in the sun (effect of the Sun-Bane). It was unknown what it was and covered. It was unknown what it was and buried in potters field. No one could identify them, the constabulary has asked for reports of missing folk to go through them.

flock of Sheep Poisoned

Hag 1 dressed as Bella, poisons a flock of sheep

Stolen Baby

Hag 2 – Baby vanishes, from a home near the docks, pulled into sky and dropped; Bella was seen nearby; On the roof is a symbol drawn of some sort of Astrology!

Other babies were stolen as part of A Prison of the Body… could it be the Naga again!?


Green Sister Encounters

Water Wheel platform (3d10/16 bludgeon to run over someone) Movement = 15m (Bonus Action to control); 2 Essence to bind to the hag to have the hag’s Invisibility power apply to it as well.
In the sky, a great 7m circular wheel turns as if it were in a stream, a figure seems to be walking on top of it, cursing it to move. Mist trails behind it as it moves.
> As it gets closer, you can hear water, and it seems like the water is turning the wheel, but no source is apparent.
>> It appears as if it is the midwife and herbalist Bella! She lowers the spinning wheel into the market crowd and injures several in a few moments. Then, she rises above the town and vanishes into a mist leaving only a twinkling of dancing lights.

Fog Cloud @4th 2/Short Rest; on the wheel it creates partial cover and stays with it. Or it can be manifested 30m away.
Pouch of Goblin Seeds; 1 Goblin seed can be flung using each action segment per round, or the bag of 20 can be emptied as an Action.