Delluride Temple (WORKING)

Delluride Temple

All surfaces are highly polished.
> wheel powers massive rock breakers invented in 8400 cy.

Captured the light of the sun and could project it.

Almost a thousand years later, the sea queens wrath has accidentally exposed the forgotten ruins.
Area cordoned off; knights sent in and triggered audio alarms.
On the 3rd day, a massive storm rolled in and lightning crashed down with wind and rain. Elancil involved for sure. Glints of metal scene in the grounds during the storm.
Knights sent back in, find damaged automatons and cleared area – boulders rolled off cliff edge to clean it?
Mounting expedition, but that night all alarms on the temple grounds were triggered. At various points light and sounds.
Knight sent in and smoked down by automatons – though he killed three.
Man in charge is brother Eric, he does not want to lose any more resources or appear to fail, so he hires the group.

Animated Armor = robot guardian
oils/grease
Cleaning agents
Light stones that respond to vibration (5’ to 20’ light) using bonus or normal action
Hydration salts (+2 on short rest)
gleam/glint locker – takes 8 hours of rubbing in bright sun. Can be rubbed together and radiates enough sunlight in a 5’ radius for 2 hours to negate deeping/darkland counter bleak mantle

Clockwork Guardian
https://roll20.net/compendium/dnd5e/Animated%20Armor
Not susceptible to anti magic

Clockwork Assistant: Used to help operate the mauls and to move rock.
3 of them left – all damaged. AC 17, multi-attack 2d10, move 40’; HP = 36
Pulls itself to attacks (move 20’; HP 18)
Limps and has only one arm (move 30’; HP 22)
Has no “sight” (blind) and attacks based on sound – can be avoided

Once powered up, check for random events every 15 minutes
Claxon alarm
Time broadcast
Condition of staff: zero alive, the emergency access protocols will override the secure pod bay for 30 seconds. (characte rmust run to make from a starting point which trigger the lighted corridor)

Steam powered wagon with mirrors and crystals = what they were working on.
Warsteed period – mechanical beast to pull heavy armored wagon with crystals and mirrors.
Feeds into Piezoelectric period
Darklands ////// deeping lose your con bonus after x days = woeful or bleak mantle; then lose str and finally dex bonus

Dax Pack: Limited in use due to expensive alloys to make, sometimes Justicars are seen to wield these. A 40 lb pack that takes 5 minutes to charge (hand crank), but does 3D12 damage and DC 18 Con check or the target is knocked prone and loses next bonus and reaction. Older style have only a limited charge of 30 when first built before the metal degrades from extreme heat.

Background of Delluride
The entire story surrounding the “temple” is actually considered a blasphemous episode in the histories of the Lightbringers. Although the significant three of the Lightbringers never attempted to stop its construction, they seemed virtually unaware of it directly. The priests of Ikribu requested a direct blessing from The Maker, and the forge fire was lit – exactly as the ritual of consecration normally goes. At no point did the chapel not function as sacred ground, or any official refused to acknowledge it. It was not until its fall did the entire episode come under censure of the church.

9002-9004 CY (built)
Adherents of Ikribu were called on by a “great spirit of light” by dreams to build a wondrous object using their deity’s power. Several key priests of the Lightbringers were called through their dreams to commit wealth and time to build a powerful object. This object was a war engine/machine of some sort, and was to be used against the Orrish in the darklands. The temple (really a compound) was founded on a clifftop escarpment on the Queens coast, near the border with Loamwold. It took 2 years to carve out of the solid rock only with the Mauls of Masorin. When it was done, it was christened “Delluride” at the request of the dream entity that inspired it.

9005 – 9021 (research years)
Missions went out and collected gemstones, crystals, metal and stone of all sort. These materials were crushed, ground, shaped, smoothed, and cut with a myriad of methods and shapes, seeking properties for each piece of the machine. Meticulous records were kept as everything was exposed wo wind, rain, sea, sun and stars.

9022 – 9025 (first crafting years)
After the information was synthesised, pieces of the war machine began to be prototyped and tested, and the wear under the same conditions was recorded. Improvements made over years meant a wealth of information was collected. Many small tools were refined (finesmithing) and components were made in learning and leading up to the effort to craft. Faceting gemstones and crystals became an obsession for the finesmiths, and creating settings that barely touched the stone, allowing it to resonate freely and easily manipulated without falling out of the setting.

9026 – 9069 (final crafting years)
For almost 50 years tests were made, forges were redesigned, and the priests of Ikribu along with the best smiths brought into the project and their families labored. The entire project was under strict interdiction, and all sworn up secrecy on penalty of death

9069 Fall of the Temple
At first it was devastating waves. For 3 days, the 80 foot swells slammed the sea cliffs, shaking the temple bedrock. Amd when this attack by the sea failed, a great deluge engulfed the entire Queens Coast for a fortnight. The mountaintop above the cliffs was split with water, and the entire north face of My Kulatch was scoured of its soil and trees. When the exposed rock was injected with so much water, it split rock and the temple was engulfed in rubble.

9166? The Deluge
The first joint venture in combined naval power between Dunstrand and Umbak was launched – a war galley without any reliance on sails It was built in secret on a field off a sandy beach in Loamwold and supplied only by overland routes to prevent the Sea-Bitch from seeing anything, and intended to only operate around the Queens Coast off Tarmysia. As it made its way west, to a main Umbakian naval port, it was attacked 1 day later by a storm sent by Elancil. Right off the coast of the wreckage of the temple, it failed to sink the boat, but laid bare the old ruins.

Gwinn Investigates
Once the compound was revealed, a Gwinnish war sloop was sent to investigate. They attempted to scale the sea cliff and gain entrance. They fought automatons that showered them with stones. Their mage broke his arm and ribs when a large boulder crashed on the sloop, sending it to the bottom. He survived and used his elemental to get him to shore and has been slowly dying, hoping for rescue soon. He is wedged in some rocks, constantly using his magics to keep himself warm and dry. His voice is almost gone.
He can summon a swarm of seagulls (ravens)
He could be ransomed.
He is willing to trade for letting him go.
> all he knows is that his crew was sent to discover more information, but had no specific knowledge.

The scene of the Slaughter
A group of 7 halflings had snuck past the sentries and infiltrated the ruins. It was here that most met their end.
2 halflings are left (wounded)

Heat metal ray
Heater = radiant; threshold is 1 hour, -1 CON till Long Rest
Radiant damage but feels like its healing initially.

Cold Storage Cave

Light Reflected down the passages
Light reflected from tower mirrors to crystals on roofs and lighted buildings

Boil Seawater to reclaim it – pump room and stone boiling vats + stone bath house

Shatter (vibration canon)

Ball bearing corridor (cannon corridor)
Roller corridor (rolling ball)
Turns into a pit corridor (corridor hinged becomes a shaft)
Release the kraken corridor: double doors @end narrow. Doors open = room closes. The tiny room with the desk remains sealed (3 hours of air) while corridor behind fills with sea water and rubble

Overseer: attempts to put the characters to work without credentials.
Overseer has medallion thats a key.

Key = vault. The vault is filled with debris. Rubble crushed whatever was since there.