The Bride as Promised (WORKING)

Original Idea: Hells Belles – An all female mercenary company out of The Riverdans, takes on the escort duties of ensuring a bride-to-be get to where she has to be – the Earldom of Bar-Innis.

Shinday Alaria: The 2nd daughter of the Alaria family of Monaides. They are a minor landed family with a town (600; Green-on-dale), 2 hamlets, a grange/inn/smithy (Paalage Cross) and the Alaria quarry. She brings with her an income stream from a small interest in the quarry, rents, and orchards around one of the hamlets. She also has a collection of mundane artifacts from the Fallen East, an expensive ribbon collection and library. She has 1 attendant, 1 tutor, 5 horses and 6 oxen. She is a member of the League of the White Lily.
She is promised to a retired adventurer in the Earldom of Bar-Innis. In the small barony of Lily Glen, he is a retainer of a bannerman of the baroness with a promising future of his own (knighthood in perpetuity + lands). They are about to turn the area into a fief called South Lily Glade (2 hamlets/4 steadings, a village (450) with Inn and smithy). This adds a representative bloc as a baronet (Sir/Marm, inherited title of honor).
Matrilineal + League of the White Lily vs. Salamanders Guild
Alaria Family Pledge: Make Neither a Hero or Widow; Let the dark claim lofty intent and aspirations – instead let all good peoples coral their baser feelings and build upon what is there so that law and order reign well for all.

Movement/Travel
It will be slow going.
The PCs can separate the baggage train and charge.
If they separate and escort the charge only, they gain the Condition: Swift Escort.
The group can hire a few drovers, teamsters, and a groomsman to manage the baggage train. If so, they gain the Condition: Managed Baggage.

Lucinda, Morgana, Ephelia, Loran, Amonin, Devorial
Lucinda – Fighter 1 (protector)
Morgana – Wizard 1 ; 6 hp – guild artisan; cartographers; 7, 4, 1, 3; arcana and investigation
Cantrips: 3: prestidigitation, light,
1st: 6 – protection evil/good, disguise self, ray of sickness, sleep, detect magic, false life
Ephelia – Fighter 1 (ranged/bow)
Loran – Rogue 1 (thrown dagger)
Amonin – Cleric 1 (war)
Devorial – Bard 1 (song and magic)
Devorial was the daughter of a priestess of Gaia in the capital of the kingdom of Gladnor. She was raised in civilized lands and knew nothing of a hard life growing up. Her family sponsored her into the Heralds Hall of Oerdney, where she studied magic, language, and law. She served as one of the hundreds of assistants to the heralds of the realms, but yearned to travel. Her mother was able to use her influence and get her a position as a herald to far away Dunstrand. She was charged with protecting the herald of the east, for the Count of Faer. Embroiled in politics and a ruinous attempt to circumvent the powerful Twin Rivers Council, the herald was murdered and she was shamed by losing her charge. Not wanting to return in such shame, she decided to carry on her traditions alone. She met Lucinda in the Earldom of Bar-Innis, west of County Faer. Lucinda introduced her to the cause of the League of the White Lily and convinced her to travel with her.

Opposition: Sira Benjamin Stord of Cerrans Grant. He is a Twin River agent. He begins with 1000 silvers, outside of money to hire a party.

Scene: The Pick Up – wagon
Party finds out there is a baggage train!
Encounters
A friendly warning – dangerous road these days.
Take a far out route = will-o-wisp
Skip if Swift Escort > 1-2 on d6 = bog raiders
@ Inn: assassination attempt (as she gets out of the wagon first, then poison the wine)
Bandits (padded) try and overwhelm; protect prize = what to do with the bodies
Lone knight bars the way – challenges the group; their mission is unjust, bondage of a woman is evil. 1 at a time. Rogue hedge knight for hire. Once of the order of the red heart.
Skip if Swift Escort > Goblins come at night + raiders (someone in the band got goblins)
Magus – fog cloud (arcana recognize it as artificial)
Skip if Swift Escort > zombie and skeleton (highwaymen/bandits killed)
Dark riders x3 w/bows – have pictures of party
Steals her as group gets near to deserted area (an old temple with a altar and stairs that lead down (covered – have to find); traps, secret door, flooding chamber
Scene: The hand off – jump in the way of crossbow bolt