Adventure Template

Adventure Title

Heading 2: A Large Area (named) or Document Section

Heading 3: A Specific Encounter Area (name and number)

Heading 4: A sub area or encounter (name and/or non-number label)

Heading 5: Outcome of an Encounter >
[Tag Line/Summary]

Challenge
Approximate character level designed for(and Total Levels)

ADVENTURE PRINCIPAL Do not let strict campaign or challenge level dictate your use of adventures. Story and play should be able to be modified to support most measures of Player Character capability. A good Game Master can generally use a system & tools to support them in telling a story with whatever characters and circumstances the Players have.

Using the Adventure Materials

Familiarize

Read through the entire adventure and familiarize yourself with the entire scenario and encounter set. If its too much to track, break the game session and milestones into what you can manage - generally it is better to end early with a good experience than fumble through a poor one. Materials are presented here in groupings of the most likely order the players will experience them in. If they go off-script, you must be ready to adjust and improvise.

Maximize Online Materials

The optimal experience for using these materials is as online content. This material contains links to material outside the text - familiarize yourself with this content as well. Follow the links, and print out or have loaded on a device ahead of time all materials needed to effectively run this adventure. Print friendly PDF or ePub versions also maintain the links in most cases.

  • All linked materials were publicly available at the time of original publication.
  • Linked materials usually contain more information about creatures and places, though some are to assist the Game Master's running of the adventure.
  • The stats for creatures are not presented. It is assumed GMs have access to system source books or materials for them. Where possible, creatures are linked to online resources.

Prompts and Formatting

This adventure contains text that is formatted in a certain way to enable easy narration and play. Familiarize yourself with these to make the pace of the adventure and flow of each encounter is smooth.
This is primary text for you to read aloud to the Players - it is what their characters will perceive upon interacting with the encounter.
This is supplemental text that can be read aloud after the related primary text.
This is a dialogue option you can read aloud.
This is information which can be gained with a noted skill/knowledge [check].
[GM]> This is a note to the GM for options and preparation ahead of time.
Online Reference: This is a Character or Creature in an encounter (# appearing if more than 1)

Tactics to be used by the creature appearing above.

party# This is the number of characters in the players party; you will find suggestions on scaling the number of creatures in an encounter based on this.
NARRATION > This is a tip on how to read to or interact with the Players.

Challenge Summary

Combat vs. Story: [[Notes about the level of combat vs. story, and the specific skills relied on to succeed.]]

Rule Set: This adventure is compatible with the [[ System Ref ]] (ex: “D20 System) with noted other source references (ex: “Additionally, it has descriptions which use the Essential D20 System Modifications for Incarna.”

Specific Challenges: (ex: “Traps, tracking/finding, sanity/horror, spell caster NPC, creatures (Zombie, Grimlock, molds/fungus/ooze, Gibbering Mouther), villagers (getting information, antagonistic)”)

  • Horror/Sanity Checks: Many; If the GM feels like the horrors presented have already been seen or an equivalent experience, they may adjust or ignore the checks.

Background Information

This is a summary of events leading up to the point the characters enter the picture.
Who:
What:
Where:
When:
Prerequisites:

What the Characters Know

What do the characters know about the background, if anything?

  • Common Knowledge:
  • Uncommon Knowledge:
  • Hidden Knowledge:

Fitting into Existing Campaign

Timeline

  • XX Days ago: Event 1
  • XX Days ago: Event 2

Introduction/Getting There

[[Any notes about the current weather, terrain or other factors which will affect the party’s movements.]]

Encounter 1 – Getting There

Encounter 2 – Getting There

[[The characters find out where they are going.]]

[i]> Each of the following bits can be gained with a [Skill] check.
[[List of knowledge to be gained and the check required]]

Encounters at XYZ

Arrival at XYZ

Arriving at XYZ, you do 123 and go see ABC.

Some notes about the place and people in it.

Exploring further, you learn that ABC wants you to go to 456 and find out if DEF can be taken into custody. You tremble in fear, knowing it will not go well.

ABC says things like Are you insane!?

> SELECT OUTCOME >
> Outcome Option 1

> Outcome Option 2

Notable Characters & Creatures

Creature or Character #1

[!> This is a variant of a D20 Monster with custom powers and stats as noted.]

About this creature…

+]> MOTIVATIONS >
-]> AVERSIONS >
!> STATS:
!> IMAGES: [[Link to image or google search for a related image.]]

TACTICS:

!> Harder to Kill / More Lethal >
!> Easier to Kill / Less Lethal >

>b>History:

Maps

Legend…

Map 1

Map Description

Outcomes

Success

Conditions for success.

]> REWARD >

Failure

Conditions for failure.

]> REWARD >

Followup

> Followup Scenario 1

After the adventure is over, XYZ happens…

> Followup Scenario 2

After the adventure is over, 123 happens…

New Items

New World Information

Credits, Tools, and Assistance

This adventure was made with the help of the following tools:

Written by: (Authors)
Designed by: (Layout)
Published: (dates)
Edits: (Editors)
Testing: (Testers and Test Companies/Resources)

OLD

Overview

SYSTEM:

What is the adventure about?

Location: [Setting] Brief information on the main or starting locale.
Premise: How do the characters get involved?
Story and Progress: What is expected to happen during the adventure?
> Outcome(s) > What is the end goal? Any potential other results?
Challenges: Monsters and type, traps, role-playing pitfalls, physical costs
Rewards: What can the outcomes bring to the characters?

Background

Entire background of events leading up to the point the characters enter the picture.

What the Characters Know

  • Common knowledge: No checks required
  • Uncommon knowledge: What checks are required?
  • Hidden knowledge: What is completely unknown to the players (and perhaps to the NPC’s!).

Timeline

When: season

  1. Characters enter the picture…

Introduction

Narrative for the characters to get them into the adventure.


Key Characters

Key Character Template

Who they are…. and their role in it all.

Motivations: What does the character hope to achieve?

> Aversion(s) > What do they hope to avoid or will not do?