Heading 2: A Large Area (named) or Document Section
Heading 3: A Specific Encounter Area (name and number)
Heading 4: A sub area or encounter (name and/or non-number label)
Heading 5: Outcome of an Encounter >
Approximate character level designed for(and Total Levels)
Using the Adventure Materials
Read through the entire adventure and familiarize yourself with the entire scenario and encounter set. If its too much to track, break the game session and milestones into what you can manage - generally it is better to end early with a good experience than fumble through a poor one. Materials are presented here in groupings of the most likely order the players will experience them in. If they go off-script, you must be ready to adjust and improvise.
Maximize Online Materials
The optimal experience for using these materials is as online content. This material contains links to material outside the text - familiarize yourself with this content as well. Follow the links, and print out or have loaded on a device ahead of time all materials needed to effectively run this adventure. Print friendly PDF or ePub versions also maintain the links in most cases.
- All linked materials were publicly available at the time of original publication.
- Linked materials usually contain more information about creatures and places, though some are to assist the Game Master's running of the adventure.
- The stats for creatures are not presented. It is assumed GMs have access to system source books or materials for them. Where possible, creatures are linked to online resources.
Prompts and Formatting
Tactics to be used by the creature appearing above.
Combat vs. Story: [[Notes about the level of combat vs. story, and the specific skills relied on to succeed.]]
Rule Set: This adventure is compatible with the [[ System Ref ]] (ex: “D20 System) with noted other source references (ex: “Additionally, it has descriptions which use the Essential D20 System Modifications for Incarna.”
Specific Challenges: (ex: “Traps, tracking/finding, sanity/horror, spell caster NPC, creatures (Zombie, Grimlock, molds/fungus/ooze, Gibbering Mouther), villagers (getting information, antagonistic)”)
- Horror/Sanity Checks: Many; If the GM feels like the horrors presented have already been seen or an equivalent experience, they may adjust or ignore the checks.
What the Characters Know
What do the characters know about the background, if anything?
- Common Knowledge:
- Uncommon Knowledge:
- Hidden Knowledge:
Fitting into Existing Campaign
- XX Days ago: Event 1
- XX Days ago: Event 2
Introduction/Getting There[[Any notes about the current weather, terrain or other factors which will affect the party’s movements.]]
Encounter 1 – Getting There
Encounter 2 – Getting There[[The characters find out where they are going.]]
[i]> Each of the following bits can be gained with a [Skill] check.
[[List of knowledge to be gained and the check required]]
Encounters at XYZ
Arrival at XYZ
Some notes about the place and people in it.
ABC says things like Are you insane!?
Notable Characters & Creatures
Creature or Character #1[!> This is a variant of a D20 Monster with custom powers and stats as noted.]
About this creature…
]> REWARD >
]> REWARD >
After the adventure is over, XYZ happens…
After the adventure is over, 123 happens…
New World Information
Credits, Tools, and Assistance
This adventure was made with the help of the following tools:
Designed by: (Layout)
Testing: (Testers and Test Companies/Resources)
What is the adventure about?
Location: [Setting] Brief information on the main or starting locale.
Premise: How do the characters get involved?
Story and Progress: What is expected to happen during the adventure?
> Outcome(s) > What is the end goal? Any potential other results?
Challenges: Monsters and type, traps, role-playing pitfalls, physical costs
Rewards: What can the outcomes bring to the characters?
Entire background of events leading up to the point the characters enter the picture.
What the Characters Know
- Common knowledge: No checks required
- Uncommon knowledge: What checks are required?
- Hidden knowledge: What is completely unknown to the players (and perhaps to the NPC’s!).
- Characters enter the picture…
Narrative for the characters to get them into the adventure.
Key Character Template
Who they are…. and their role in it all.
Motivations: What does the character hope to achieve?
> Aversion(s) > What do they hope to avoid or will not do?