Adventures for Incarna

ADVENTURE PRINCIPAL Do not let strict campaign or challenge level dictate your use of adventures. Story and play should be able to be modified to support most measures of Player Character capability. A good Game Master can generally use a system & tools to support them in telling a story with whatever characters and circumstances the Players have.

Adventure is a huge part of the quality of play in an role-playing system. Adventures listed here are adventures written for the various versions of Incarna. Most of them are part of a larger set of inter-connected adventures (a “campaign”).

Other Adventure Resources