The Tradition of Mystic Patronage

Patrons operate using Pacts and Bargains. Pacts and bargains are personal, done between entities and not institutions. Pacts have 2 parts, the requesting entity and the granting entity. Pacts cannot be made for others – it must be through individual engagement. The specific cost, payment, and means of using or triggering the powers gained every from instance to instance of each pact. The terms set for are not normally negotiable. The benefits gained are gained immediately – such is the allure. Essence is used to seal pacts; it is the basic glue but the strength of the pact is sealed in the promise by the servant.

Role-Play ++

This presents a good opportunity for adding Roleplaying elements to the Character.

Sworn and Beholden

Patronage on bargains differs from traditional mystic modes in that it is a direct, reciprocal exchange of value. It can be limited in time, scope, or constrained in any other set of circumstances. The boundaries and exchange are specified in a set of protocols

Patron’s Traditions

Bargainers Protocol

Parties to the Accordl; Contact process… Ritual? Ceremony?
An initial Offering/Appeasement to achieve contact?

  • Granter: The Principal or entity that supplies the effort and source to trigger the specific powers and/or effects of the Accord’s Granted Benefits.

Traditional Patronages

Elan Building: This particular activity, along with Mystic Offerings to or time serving a Prime Entities, Time in Service to Prime Institutions or Entities, acquiring knowledge and experience arduously and over great amounts of game time (beyond Character Inception), Acts altering the outcome of great conflicts or the lives of many in general, and enhancing capabilities to an epic level can all build Elan.

If you are having trouble thinking how this might play out after reading this, check out the Players Roleplaying Guidance content (or ask the Game Master how it is best expressed in the setting).