Casting Constraints

The Casting [method] for manifesting capabilities relies on specific conditions.

Unfettered Casting

[2 Mana[/su_permalink] +] [mystic-practice] DC 10 + spell level to negate non legendary magic resistance (only once per round; non cantrips only)
Meditation[/su_permalink] + mystic tradition[/su_permalink] + formulae[/su_permalink] + CP (Mana Pool[/su_permalink]) + CP sep feature?

Unencumbered Casting

Spells have no Initiative[/su_permalink] adjustment.

Non Encumbered Casting

Initiative penalty = Spell Level (min 1); Spell Save DC / Attack Bonus: -1; if done On The Run[/su_permalink], a Steady Focus[/su_permalink] check must be made to execute it (failure = Disadvantage on attack or Advantage on save for target)
Militant Casting: War Wizard feat, Eldritch Knight

Encumbered Casting

DC 15 +spell level [mystic-practice] or spell failure; if done On The Run[/su_permalink], a Steady Focus[/su_permalink] check is required (success = Disadvantage on attack or Advantage on save for target / failure = power manifestation fails); initiative[/su_permalink] is halved

Using Magic While Physically Constrained

Casting in Armor

Adjurations are fueled by the bond between a Divine Principal and the caster. These castings are not hampered in any way if the caster has the correct familiarity and/or proficiency with the armor they are using.

Spells are Occult manifestations are require the most freedom from constraint.

Invocations, like Adjurations, rely on external forces of the Pact. These castings are not hampered in any way no matter what armor they are using.


i20™ Details

i20 [specific] Requirements:

iCore iCore™ Details

iCore [specific] Requirements: