Potions

Miscibility Happenstance

1 on D10 = Toxic Potion (all miscibility effects, plus Disease check or 1 Measure of Exhaustion)

A check should be made for each added to the mix after the first:

1-25 All effects ruined, nothing happens on triggering
26-40 All effects activate normally on triggering
41-50 One effect ceases to function (determine randomly)
51-55 Causes the user to change colors (eye, hair, skin, feathers, etc. – each different) for 1 day
56-60 Causes the user to shout whenever they speak for 1 day
61-85 Explosion; # added beyond first – All effects ruined
86-90 Geyser, all creatures within 5m radius are affected per #4 – All effects ruined
91-95 One effect works at half potency (determine randomly)
96-99 One effects works at double potency (determine randomly)
100 One effect lasts at double and can be activated using Anima Energy afterwards. Each time it is used, the character must spend X from an Anima Pool and make a X check. If the check fails, they lose the ability. It automatically (no resistance) has the impact of a Toxic Potion.