Clothing

Clothes are worn coverings which serve to protect the wearer from the elements and/or improve their appearance and interaction through fashion. In sufficiently advanced cultures, clothing, weapons, and armor can be integrated with “wearable technology” to camouflage or enhance Computer tech and items, Cybernetic tech and items, Robotic tech and items, and/or Nano tech and items.

The type and style of clothes reflect the typical levels of Social Standing in a culture. The price for clothes is so widely varied based on availability and the cultural norms that little more can be said other than simple clothes should take about HALF a simple Cost Portion as a base line.

  • Basic –
  • Laboring – These are typically basic clothes with functionary modifications (slits, pockets, stretch, etc) that allow characters to better do a job. They are typically more durable.
  • Good – Higher quality clothing with a modicum of fashion and good fit and utility
  • Fine – Fit and fashion before utility
  • Wealthy – Fashion, fit, utility all come together perfectly
  • Noble – High balls, high society events and the most expensive of styles and tastes.
  • Court – Austentacious; This is the expression of fashion simply for the display of wealth and no other reason.

Creating Clothing

Required Skills >

The Setting and/or Cultural Limits Availability is always a factor…