Armor

Access to armor varies by availability. Many properties of armor are matched by weapons to bypass or negate them.

Resilient: This is a rating indicates how armor, [some] effects, equipment, and weapons) can be interposed, reducing damage, before becoming useless (no AC bonus, encumbering, deals no damage). Choosing to use Resilience reduces the effect by 1 result. Each time the object loses a level of Resilience [without becoming useless], it incurs the following penalties: -2 AC and becomes encumbering (if worn), and any damage effects (either reducing or dealing) are reduced by 1. Greater Resilience is the same effect but a use of it does not reduce the AC rating of the item.

  • Durable: An object is made tougher or made of tougher than normal materials. The object gains a measure of Resilience. Generally speaking this makes the object heaver (adding a minimum of 11 Strength for light armor and 13 for medium armor and 16 for heavy. If the object already had Resilience, the extra measure is treated as Greater Resilience.
  • Fitted: The [worn] armor has the Strength requirement reduced by 2.
  • Tailored: The [worn] armor has the maximum AC bonus for Dexterity increases by 1.
  • Reinforced: The armor reduces damage done per hit [by 1 of any type], up to a number of times equal to its AC bonus.
Armor Properties
Armor Resilience Resistance Immunity Properties
Light Armor
Padded 0
Leather 0
Studded Leather 1
Shield 0 Small: +1 AC
Medium: +2 AC
Large: +2 AC
Medium Armor
Hide 1
Chain Shirt 1
Scale Mail 1
Breastplate 1
Half Plate 2
Shield 1 Small: +1 AC
Medium: +2 AC
Large: +2 AC
Small: 8 Strength
Medium: 10
Large: 12 Strength
Heavy Armor
Ring Mail 2
Chain Mail 2
Splint 2
Plate 3
Shield 2 Small: +1 AC
Medium: +2 AC
Large: +2 AC
Small: 12 Strength
Medium:
Large: 14 Strength

Technology

Technology allows for the use of advanced in material and process science to achieve a higher degree of quality with less time and cost, and makes it more widely available. For example, for the same relative price point a riot shield made of plastic has all the encumbrance of a light shield and takes punishment as medium armor. Advanced composites may automatically grant that effects of Durable or Resilient with no extra weight or encumbrance.

Magical

+1: For each Plus, the Armor gains 1 level of Durability (Extra Resilience). As long as it has 1 Resilience, it can be repaired. The cost is 20% of the armor’s value per point restored.

Divine Armor

For more details, see Divine Items.

Occult Armor

For more details, see Occult Items.

Psychic Armor

For more details, see Psychic Items.