Access to armor varies by availability. Many properties of
armor are matched by weapons to bypass or negate them. Items can have properties added through crafting and/or technology. An appropriately sized set of armor will have the same relative impact, regardless of size. To add a deeper level of realism (and complexity), consider using mechanics for tracking wear and tear. Crafter’s Mark: The use of an item made by a famous and recognized crafter (or their guild/trade/school) may also be the equivalent of a Prestige Marker. Bone items of Colossi, Dragons, and Trolls can be fashioned into powerful armor.
Resilience: Armor has Resilience
Armor Value (AV); This indicates a structural damage threshold before which real damage is done to the item with Resilience. The rating indicates how much physical damage is reduced on each hit.
Enduring = resistance to type; enduring (fire) 1
Shields are actively interposed to gain their maximum benefits. They can be operated manually or managed by automation or external intelligence.
Hand-held shields are physical objects that are maneuvered to block blows. The encumbrance of a shield is the combined size and material.
Material: Light, Moderate, and Heavy; Lighter materials are the equivalent of wicker and leather, whilst heavy tends to thick wood and metal. Setting and technology will dictate specific materials – heavier materials can be made with a lighter heft.
Size: Small: Covering roughly 25% of the target; Medium Covering roughly 50% of the target; Large Covering roughly 75% or more of the target
|Aspect||AC Adj.||Resilience Adj.||Min. Strength|
|Matl: Moderate||+1 Res.||12 STR|
|Matl: Heavy||+2 Res.||15 STR|
|Size: Small||+1 AC|
|Size: Medium||+2 AC|
|Size: Large||+2 AC||+1 Res.|
A Screen is powered armoring (usually covering the entire object to be protected); it is a projected force or energy that filters out specific damage type(s).
Technology allows for the use of advanced in material and process science to achieve a higher degree of quality with less time and cost, and makes it more widely available. For example, for the same relative price point a riot shield made of plastic has all the encumbrance of a light shield and takes punishment as medium armor. Advanced composites may automatically grant that effects of Durable or Resilient with no extra weight or encumbrance.
+1: For each Plus, the Armor gains 1 level of Durability (Extra Resilience). As long as it has 1 Resilience, it can be repaired. The cost is 20% of the armor’s value per point restored.
For more details, see Divine Items.
For more details, see Occult Items.
For more details, see Psychic Items.