Degree | Min. Cost | Acquisition Time1 | Stock Chance2 |
---|---|---|---|
Unique | x20 (varies) | 3-6 Months | -X |
Rare | x10 | 1-3 Months | -2 |
Scarce | x5 | 1-2 Weeks | 2 |
Uncommon | x2 | 4-5 Days | 6 |
Common | Normal | 2 Days or less | 10 |
Pervasive | Normal or less | Same day or immediate | Auto |
1: The time is modified by the means of transport systems and communication.
This assumes item is already made.
2: Add a suppliers relevant skill level if appropriate, reflecting their ability procure an item.
The availability of items will impact their cost. The availability guidelines are meant to be used as a base line, local factors (rarity, social upheaval, distance to market and transport means, local economics, race or group relations, etc.) may alter availability of items.
Many objects are roughly assessed for price based on their cost relative to the income a normal average a starting character would receive for the milieu.