Nicodemus (character)

Wizard 6th [Abjuration] Desc: Lizard Man (reincarnated human), male, 6’ 5”, #240, green scales, yellow eyes, right handed
Strength: 15 / Intelligence: 17 / Wisdom: 10 / Dexterity: 12 / Constitution: 12 / Charisma: 8 / Sanity: 12
HD: 6, 4, 4, 4, 4, 10 + 6 = 38 -1 Blood Oath = 37 HP

Proficiency +3

Skills: Arcana, History, Stealth, Investigation, Insight
Armor: Shields
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Saves: Intelligence, Wisdom
Languages: Dundarum (speak + literate)
Feats: War Caster, Weapons Master (shield)

Magic

Cantrips: Fire-Bolt, Truestrike, Ray of Frost, Shocking Grasp
1st [4] Shield, Protection from Good/Evil, Detect Magic, Armor of Agathys, Alarm, Magic Missile
2nd [3] Arcane Lock, Enlarge/Reduce, Magic Mouth, Web, Acid Arrow (Lightning Jolt)
3rd [3] Nondetection, Counterspell, Dispel Magic

Combat

Armor: Scales = 13 +1 [Dex] +2 [Turtle Shield] = 16
Weapons: Staff

Equipment

Kefjen’s Turtle Shell Shield
Medium Heavy +2 AC / 2 [Greater] Resilience (1 is regenerated per Short Rest)
Can only be wielded by a character that has natural armor themselves or is a beast with 4 legs
1/Short Rest can cast Protection From Energy
Enhances Arcane Ward by doubling the effects when creating and adding to the warding.

History

Background: Sage
Nicodemus was schooled in abjuration by the wizard Telemet. One of three apprentices, Telemet had come to Orlec as many do – trough magic and not of his own will. He never let on the circumstances, but trained his three apprentices after he gathered them up in 1 year. For 6 years did he train – sent out over long distances to find rare plants and creatures and bring them back (or parts of them). It turns out that Telemet was not truly altruistic. In a ritual in which Telemet tried to get home, he may have succeeded. The apprentices were used as offerings to a dark power. The tower was engulfed in flames and magic. Nicodemus managed to protect himself with a flash of Insight by grabbing his spell book and leaping out the window as the circle of protection was broken. He would have survived the tower’s demise were it not for falling debris. It took him 7 days to die. On the 7th day, he was found by Kefjen the druid (a centaur) at deaths door. Kefjen could not heal him – such was not his powers. However, he could ease his passing. And drugged from the pain easing roots, he told the druid his story as he slipped in and out of consciousness. Impressed by his sacrifice, the druid called upon the power of the land. When Nicodemus finally passed, the spirit of the great lizard came and formed for him another body – that of a lizard man. Although he did not grow up in their culture, he got the physical characteristics of his new body. Nicodemus was surprised at how easy he took to swimming. Kefjen helped ease his transition into a new body over several months and accompanied him to a trade settlement nearby. He said he was following a star in the night sky – and others of his kind had seen it. He gifted him with his own magical shield and told him that the winds had said that Nicodemus would need it more.

Meeting Icrane

Ritual of the Dark Sun

The character participated in the ritual along with the rest of Icrane’s group.

Dark Revenge: When the character dies, they become a shadow and try and kill their former companions
The character gains resilient on an ability (proficiency) and permanent disadvantage with another (players choice).
Character can cast Death Ward 1/Long Rest (shadow gone if protection engaged – no Stealth)
Character gains Expertise in a skill
Paranoia: The character will never spend their last spell, munition, etc – it will always be held in reserve to save themselves – and they will be vocal about not being able to count on anyone.
Character can see twice as far as normal in the dark