Toulath Silverhair

Fighter 1st
Description: Size [Medium], Movement – Normal (30’); 4’11”, half-elven female; #121, silvery hair with golden streaks, freckles, green eyes with golden flecks, right handed, age 17
Alignment/Code/Mannerisms: Chaotic Good
> Intolerance: Animal Abuse (Sanity check)
Background: Entertainer (Tumbler & Dancer)
– Personality Trait: I’m a hopeless romantic, always searching for that “special someone” (but none can compare to my beast)
– Ideal: Beauty – When I perform, I make the world better than it was.
– Bond: I would do anything for the other members of my ‘troupe’.
– Flaw: I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.
Hit Points: [8] + 2 = 10
Strength: 15 (+2 – attack melee; +2 damage melee and thrown)
Intelligence: 11
Wisdom: 13 (+1)
Dexterity: 17 (+2 – +3 Armor Class; +3 attack ranged)
Constitution: 15 (+2 – +2 HP/hit dice)
Charisma: 13 (+1)
Sanity: 10


[+2 Bonus to proficient capabilities] Ability: Strength, Constitution
Armor: All + Shields | Weapons: Simple, Martial, Improvised
Skills: Athletics (Strength), Acrobatics (Dexterity), Animal Handling (Wisdom), Performance (tumble and dance)
Tools: Instrument: Recorder, Disguise Kit (make up)


Insight: Horses +2; Trained horse to kick, rear and plunge (theatrical, but can be coaxed to do it for real)
Languages: Gladnorian (barely literate)


Feature: Popular Demand – adulation and crowd cheering grants a +1 on ANY check to perform an act to entertain
Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions.You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Ancestry: Advantage on saving throws against being charmed. Magic cannot put the character to sleep.


Armor: Leather (AC 11 + Dexterity [3] = Armor Class 14)
Weapons: staff (D6/3 damage; versatile [D8/4]), 4 throwing daggers w/sheaths
Satchel: Mess kit, flint and tinder, 8 candles, 2 torches, 30’ cord, 3 changes clothes and sandals.
Bedroll: stage clothes x1 rolled up, oilskin tarp (for horse)
Backpack: horse decorations and streamers for the act
Horse: Malcolm


Fighting Style: Archery – You gain a +2 bonus to attack rolls made with ranged weapons.


Small and full of energy, the half-elf was picked up as an urchin by the Gotlinger Circus in Asereht. Under-nourished and small, she was perfect for an acrobatics act. She was purposefully starved and kept small as she grow older. She developed a closer bond with the animals of the circus – who were also starved and beaten. An unnatural love grew between her and her horse, as they both grew up together. Along with it, she learned to live vicariously by pushing the limits of her acrobatics, and soon became dependent on crazed stunts to feel alive. They began to include more weapons, more pageantry, more risk. When the bard saw the circus act rescued from an abusive circus by the bard. The bard was harsh upon the circus, and freed several of the animals and indicted them for cruelty. Some of the circus owners planned to kill the person who had torn them apart – They escaped with the fighters real love – the white horse that was their partner in the acrobatic performance. They owe the bard their lives and service and travel with the bard for now until the debt can be repaid.

A Problem with the Living

Gabrella, Emily, Dairn, Justav, Toulath, and Gaardu have joined forces to track down and evil renegade of the Narcosa Necromancer Guild and stop hm before he can do something horrible.