- All groups will designate a group/party leader who will answer to the GM when confusion reigns and an answer is needed
- Assume there can be no more then 7 active players (prefer 5-6 max) at any given session; exceptions may be made at GM discretion. Time devoted to the game (i.e. if you can play a whole session vs. part of one) comes first in determining who gets a seat when over 7 players want to game. Seniority in group is next. Do NOT invite others into the campaign without the Game Master approval ahead of time.
- All parties shall gather around a single central area to participate as a group.
- Be presentable – do not just roll out of bed after a 2 day binge partying and show up; be clean and affable.
- If the gathering is at a place with pets and you have strong allergies, skip on it if you can’t get meds or bear it out (Kelly Berger always cleans before hosting and [usually] has some Zyrtech).
- NO DRINKING: Respect the time and effort put in by the GM and other players – this is not drinking time, its gaming time. A toast is always OK, but not downing bottles and cans.
- Contribute: Bring something for the group if you are not hosting, or at least bring your own food and drink. A loaf of bread is tasty and cheap. Usual rules are GM gets a break on this, and person hosting does too – both put forward more time and effort than average to ensure a good game. Sometimes folks are skint, so we all try and pitch in what we can – a dollar or $20, be prepared if you want to order delivery or take out.
- Clean Up: Help the host clean up the mess before you leave.
- ALL regular players MUST get an email account! Gmail is preferred; Google and Facebook functions will be used heavily by the GM – shared calendar and documents for collaboration.
- RESPOND to whatever online calendar event is there so the host/GM can plan appropriately – this way no one has to spend hours tracking everyone down to confirm attendance. A lot of time and effort goes into planning scenarios and too many or too few causes a lot of extra worry and work for the GM to make things flow smoothly – please respect this and answer to invitations promptly, save the date and plan ahead. If you do not and show up, the GM can force you to play an alternate character or NPC for the game session. Please call and email if its last minute and you will not be able to make it though you have responded ‘yes’ – we want to know you’re safe and not have to waste time waiting for someone who will not show.
Absenteeism: Players who are absent for more than three consecutive sessions will have characters removed from the game in any way the GM sees fit. Characters who are removed *may* be reintroduced at a later time, but are subject to re-evaluation as appropriate campaign characters. (Kelly Berger has a tendency to write spectacular deaths for characters who have ended their game-time.)
The Gaming Space
For table tops, the players are allowed 1 LAPTOP PER GROUP. This is for looking things up, no other devices should be used by players at the gaming table. If they fit off to the side, that’s fine. IF you are using a tablet/phone to view your online character, thats fine.
Seating & Open Views: Where possible sit with the group so that the protocols for making checks can be observed and its easy for the GM to address the group at once. If its not possible to group together, make sure you can show those nearest the results of making checks if needed with a minimum of movement – i.e. roll on a book you can pass to the nearest player to witness.
Making checks: You must have clearly marked indicators. If digital, the display must be view-able from all angles. All dice must have a high contrast between the numbers and background – i.e. white dice with black numbers. Dice are cheap and personal, go find your own that suits you. All resolution checks for players are to be made only on a character’s turn or when GM specifies, out in the open where people can see them. Every check must be able to be witnessed by another player. When rolling dice, leave them where they roll – do not scoop them up to check a resolution chart or table. You will be asked to make a new check if you do so. This will avoid questions of integrity and confusion in order of action, and make sure the GM and Party are all aware of each party members and opponents actions.
- For % dice rolls, there must be a distinct tens (with double digits) and ones (single digit) dice or be declared ahead of the roll.
- If you have multiple attacks do NOT make a simultaneous check – or if you do note which is first. A fumble generally precludes any more actions so you must be able to determine which order they resolve in.
Kelly Berger’s House
- THE TOP LEVEL IS OFF LIMITS. THE MASTER BEDROOM IS OFF LIMITS. Please respect the privacy of Kelly and Zophie. If you need a bathroom, please wait your turn for the bathroom on the main floor.
- I have a wife and pets – they live here, you don’t. Respect them and their boundaries.
- Please close the bathroom door and put the toilet lid DOWN. The cats drink and play in it if you do not. Fizzgig will try and flush the toilet and run the water.
- Feel free to use the stove or whatever kitchen appliances for preparing foods and store them in the refrigerator but clean up when you are done.
- If ever in doubt about where something is (TP, bread, cleaning products, etc.) just ask, don’t go pulling stuff out of cupboards and moving things around.
Character Actions In-Game
Determination of Intent: The GM’s determination of a characters/players intent will stand unless it was specifically spelled out by a player, even if the determination may seem irrational. Its not the GM’s job to second guess the players.
End of Character Turn: After a character has ended their turn and the next character’s (PC or NPC) has begun to resolve there is no going back and applying damage or changing save outcomes. It is the players responsibility to know their character to the degree that keeps game play smooth. If you consistently miss bonuses, ask other players how they manage theirs effectively.
Track Character Supplies: As your character uses equipment, be fair and mark off what is used. Just as you do not have a endless free supply of items, neither does your character. Also note spell material requirements. If the GM catches an abuse of this, he is free to impose whatever penalty desired, including spell failure or equipment breakage. This includes all healing supplies, ammunition for weapons, energy pools, etc.
COMMENTING: “You say, you play it!” – Any comments you make live or on posted play pages are considered live (unless obviously humorous). You must specify [OOC] (out of character), otherwise your primary character will have been assumed to have made the comments. Any reactions, time passed, and ideas that come from it are all legitimate unless noted by the GM. Note that this could adversely affect play – email or online threads are not free brainstorming sessions, though players are allowed to have them as long as they do not get caught (i.e. don’t involve the GM!).
- Generating Stats: As with all checks, stats must be generated in front of a witness who is part of the existing gaming group. This is to ensure all feel best ‘fair-play’ mechanisms are in place and no one got special treatment from the GM. Use standard Incarna character creation”. You can have the GM generate your ability scores as well – just let them know and they can send you a set using Affinity for the primary.
- Character Review: All character must go through a strict review process. Point mongering is highly discouraged and where obvious, the GM will disallow or may penalize. Obvious attempts at taking minor disadvantages to get a few more points is frowned upon. Negative traits creating unfair vulnerabilities for the entire group and will be painfully exploited by the GM.
- History: Creation of detailed character backgrounds is highly encouraged. A well done and approved character background will grant an additional starting powers. A background worked out with all the players, incorporating them will grant added knowledge (skill, lore, language, etc.) that can be distributed throughout the group. If the connections serve to balance the group out and create inter-dependencies, greater reward may be granted to the group.
Things to remember for Creating Higher Level Characters: If you are bringing in a higher level (4-5th level into the larger ongoing campaign) they would have an additional language, and 1 minor power (choice of 1-2 Incarna Traits). You would have one arcana talisman – some item to enhance your powers (probably a +1 to your spell save/attack adjustment & a minor ability) or a non magical weapon and/or armor.
Character’s of the GM
As there are always instances in the campaign where GM duties are switched out to allow everyone to play, all group participants are allowed to create characters. Players taking the role of GM are discouraged from having their characters take an active role in any long adventure. They may become NPC’s which can bring information into the group, but to actively “adventure” with the group may create possible points of contention. They should not benefit from or gain items from the adventure they run as a GM (i.e. don’t give your character “stuff” through being a GM!) which other characters do not get as well. A GM playing their own character must SHARE THE FATE of the group – i.e. is everyone else dies, the GM’s character automatically dies as well. GM characters WILL NOT COUNT IN ASSESSING GROUP REWARDS.
Play Scenarios: Once a game master starts a campaign, it is up to them to regulate play scenarios until the campaign ends. The campaign GM will allow other GM’s to run scenarios only after reviewing the concept and stipulating any restrictions to ensure balance and continuity. As a general rule, GM’s should consider abiding by the Interim Play guidelines and expand from there – anything that violates these should be cleared ahead of time by the campaign GM. Contact the campaign GM out of threads with other players about running a game session or a few to tell your story; Contacting out of thread prevents confusion by other members of the game group as to who is doing what.
Interim Play: A GM may need a break or a player may want to tell a story. If this is part of a campaign with a specific flow and pace, the details of such need to be worked out with the campaign GM. Alternatively, if the GM is unavailable and the rest of the group decides to meet and play, an alternate GM will be chosen. In absence of regulation by a campaign GM, the general provisions of ‘interim play’ are applied as follows:
- No powerful items (mystic or mundane) are introduced into the campaign
- No major plot devices are introduced – the scenario must be self contained
- No more than few days of time are allowed to elapse in game terms
- Very little can be awarded for a single session
- No major wealth is introduced into the campaign
- No major NPC’s are introduced into the campaign
- If all other characters die, any PC belonging to the GM and used in the scenario must also perish.
Planned GM substitution does not have to abide by these limits, as long as their is trust and clearing with the overall campaign GM ahead of time what the limits are that they might introduce to the characters.
A lot of the fun is going back and reading the amazing stories you have to tell. Creating a record of the adventure from a play perspective is exhaustive fro a GM, especially in filter out out what players know. Its especially handy to players and characters when trying to recall facts while playing their characters in speech and communicating to others.
Player Built Records Currently, the reward for constructing a player built record of an adventure session is the addition of +1 to a Lore check (maximum +4). The ‘character voice’ must be someone that can speak and dictate or is literate to the degree that the voice on the record is in. Here is the HTML block to copy and paste.
SEE SOURCE CODE/COPY & PASTE
Insert lots of details here…
[Character Voice…] Insert quoted text here…
[Character Voice…] Insert quoted text here…
END SOURCE CODE/COPY & PASTE